Mike (Sly Flourish)

  • 9 Posts
  • 61 Comments
Joined 2 years ago
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Cake day: June 23rd, 2023

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  • Really fun video. Getting a consistent group together is probably the hardest part of running a game. If you can enjoy a game with even as few as one or two players, that can work well.

    I use a few tricks to keep groups going:

    • Have six full-time players.
    • Have two “on call” players – these are players who are interested but might not be able to commit regularly and are willing to jump in when a spot is open.
    • Run with as few as four. This means it takes five people cancelling before you can’t run a game.
    • Run at a consistent time each week.
    • Run shorter games – I go for 3 hours.

    That’s helped me keep multiple groups going for ten years with one group consistent for about 20 years.




















  • As a guy who used Twitter extensively for more than a decade and had over 40k followers, I can tell you it went from a great place to promote one’s RPG work to a terrible place just about overnight back in 2020 or so – just about the time users focused on algorithmic sorting of tweets over the timeline.

    I was lucky to get 400 people to click a link and maybe one would buy something. Engagement was shot.

    Luckily I found the social media platform of the future – email! It’s a network I control, can move to the service of my choice, and lets me directly connect with those who expressed interest in what I make.

    I’m glad I started building up my email list a few years ago. It takes time but it’s worth it.

    I feel like a lot of creators on Twitter simply can’t let go even though the network isn’t the same as all anymore.