package int poll_win_RawInput(ref InputEvent output) nothrow @nogc {
	MSG msg;
	BOOL bret = PeekMessageW(&msg, null, 0, 0, PM_REMOVE);
	if (bret) {
		////Some code that supposed to swallow WM_SYSKEY and the likes, but does not work as intended////
		DispatchMessageW(&msg);//In the aforementioned block
		////Function that optionally gets text input messages////
 		switch (msg.message & 0xFF_FF) {
////Regular user input handling via RawInput and some legacy stuff + XInput handling in separate function////

Since it’s for games, the default Alt key behavior is undesirable for me. It makes my test application hang and make error noises since it doesn’t have a menubar. I checked whether my window had a flag that enabled the menubar or not, but couldn’t find it.

  • Bazebara
    link
    fedilink
    arrow-up
    2
    ·
    6 months ago

    The test of behaviour I tell is an input field, allowing to type letters of European languages like ü, ä, ą and so on. I’m quite disappointed when I can’t input something like „Łabądź” as a player name, but able to edit in memory or in save file.

    Also I prefer to have Alt-F4 as an emergency exit