• I Cast Fist
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    1511 months ago

    So, 17k loose “if” statements defining if some single sentences will pop up during the ending scene.

    • if player has killed love interest -> And the love interest remained dead
    • if player has killed love interest AND ressurrected -> And the love interest died, but got better
    • if player has NOT killed love interest -> And the love interest never died, just as their love

    etc etc

    • @[email protected]
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      fedilink
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      111 months ago

      You don’t even need that many ‘if’ statements. If you’re stringing together a sequence of cause and effect binary decisions (as so many RPGs are wont to do), then you only need 14 of them to get over 16,000 possible combinations!

    • JackbyDev
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      111 months ago

      17000? Try 14. 2^14 is 16384.