@[email protected] to RustEnglish • edit-23 days agoBlog: creating Verlet Physics Playground and converting to Rustblog.polaris64.netexternal-linkmessage-square3fedilinkarrow-up124arrow-down11cross-posted to: bevy
arrow-up123arrow-down1external-linkBlog: creating Verlet Physics Playground and converting to Rustblog.polaris64.net@[email protected] to RustEnglish • edit-23 days agomessage-square3fedilinkcross-posted to: bevy
minus-square@xavlink1•1 day agoNice writeup. I was surprised by the lack of performance of the Bevy solution, especially the fact that it didn’t scale. In fact I was a bit saddened Bevy has no existing way it doing fast whole-objects collision detection.
Nice writeup. I was surprised by the lack of performance of the Bevy solution, especially the fact that it didn’t scale. In fact I was a bit saddened Bevy has no existing way it doing fast whole-objects collision detection.