- cross-posted to:
- bevy
- cross-posted to:
- bevy
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Nice writeup. I was surprised by the lack of performance of the Bevy solution, especially the fact that it didn’t scale. In fact I was a bit saddened Bevy has no existing way it doing fast whole-objects collision detection.
Is there a link to the blog somewhere?
Sorry, not sure how that happened! Yes, here it is: https://blog.polaris64.net/post/verlet-physics-playground/