Definition: A gaming dark pattern is something that is deliberately added to a game to cause an unwanted negative experience for the player with a positive outcome for the game developer.

Learned about it from another lemmy user! it’s a newer website, so not every game has a rating, but it’s already super helpful and I intend to add ratings as I can!

While as an adult I think it’ll probably be helpful to find games that are just games and not trying to bait whales, I feel like it’s even more helpful for parents.

Making sure the game your kids want to play is free of traps like accidental purchases and starting chain emails with invites I think makes it worth its weight in gold.

  • parpol
    link
    fedilink
    arrow-up
    65
    ·
    edit-2
    7 hours ago

    Back in uni, most of these dark patterns were taught as “game design fundamentals”.

    Now as I work on my indie games, I avoid using what I learned in uni.

    Game design all boils down to “is it fun?” and anything else is bullshit sales tactics.

    I wish the site also focused on real games, and not just mobile games.

    • BangersAndMash@lemmy.world
      link
      fedilink
      arrow-up
      9
      ·
      4 hours ago

      What games do you make? If you’re actively working on games that are anti dark pattern then that’s the type of game I want to hear about

    • Jesus_666@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      3 hours ago

      I’d argue that unfun design elements can be useful in games if used with care and purpose. For instance, “suddenly all of the characters you’re attached to are dead” is not exactly fun but one of the Fire Emblem games used it to great dramatic effect at the midway point.

      Of course the line between an event or mechanic that players love to hate and one they just hate is thin.

    • finitebanjo@lemmy.world
      link
      fedilink
      arrow-up
      24
      ·
      7 hours ago

      I think the focus on mobile is due to the fact that very few people would choose to make a fun game on mobile unless they were deliberately chasing money. Indie devs don’t want to use and make customers use an inferior device with more hoops to jump through. Publishing for PC is easy, publishing for Console has a higher bar to clear for quality. Publishing for mobile is more difficult than PC and makes it more difficult to build a quality game, so the majority of mobile games are unrewarding trash so the only incentive to make them is pure monetization.