Definition: A gaming dark pattern is something that is deliberately added to a game to cause an unwanted negative experience for the player with a positive outcome for the game developer.

Learned about it from another lemmy user! it’s a newer website, so not every game has a rating, but it’s already super helpful and I intend to add ratings as I can!

While as an adult I think it’ll probably be helpful to find games that are just games and not trying to bait whales, I feel like it’s even more helpful for parents.

Making sure the game your kids want to play is free of traps like accidental purchases and starting chain emails with invites I think makes it worth its weight in gold.

  • Showroom7561@lemmy.ca
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    25 minutes ago

    It’s sad that the most unhealthy games are the ones ranked as most played on the google play store 😮‍💨

  • parpol
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    9 hours ago

    Back in uni, most of these dark patterns were taught as “game design fundamentals”.

    Now as I work on my indie games, I avoid using what I learned in uni.

    Game design all boils down to “is it fun?” and anything else is bullshit sales tactics.

    I wish the site also focused on real games, and not just mobile games.

    • BangersAndMash@lemmy.world
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      6 hours ago

      What games do you make? If you’re actively working on games that are anti dark pattern then that’s the type of game I want to hear about

    • finitebanjo@lemmy.world
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      9 hours ago

      I think the focus on mobile is due to the fact that very few people would choose to make a fun game on mobile unless they were deliberately chasing money. Indie devs don’t want to use and make customers use an inferior device with more hoops to jump through. Publishing for PC is easy, publishing for Console has a higher bar to clear for quality. Publishing for mobile is more difficult than PC and makes it more difficult to build a quality game, so the majority of mobile games are unrewarding trash so the only incentive to make them is pure monetization.

    • Jesus_666@lemmy.world
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      5 hours ago

      I’d argue that unfun design elements can be useful in games if used with care and purpose. For instance, “suddenly all of the characters you’re attached to are dead” is not exactly fun but one of the Fire Emblem games used it to great dramatic effect at the midway point.

      Of course the line between an event or mechanic that players love to hate and one they just hate is thin.

  • KonnaPerkele@sopuli.xyz
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    7 hours ago

    Tbf, last time I checked the site it had stuff like ”random loot” listed as a dark pattern. Gacha sucks, but random loot from a boss is IMO valid game design.

    • dwindling7373@feddit.it
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      6 hours ago

      There’s a spectrum, but if I were to map all and every dark pattern, random loot surely qualifies.

      If a fight is compelling it has its own reward, random drop chances (especially abysmal drop-rate) will have you mindlessly repeating it no matter the quality of the boss design.

      • azulavoir@sh.itjust.works
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        32 minutes ago

        I like the strategy most Terraria bosses go for: You always get something good, it just might not be exactly what you’d wanted in that exact moment, but the re-spec to use it effectively will be pretty easy.

      • Sinuousity@lemmy.world
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        1 hour ago

        Boss fights definitely, your sentiment reminds me of Warframe. Don’t miss farming bosses. However, there are a lot of ways randomized loot can be implemented, and I wouldn’t call all of them dark patterns

  • hate2bme@lemmy.world
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    9 hours ago

    If you want games just to play games I recommend downloading from f Droid. Pretty much every other game has ulterior motives be it ads or microtransactions. I haven’t come across a game on f Droid yet that has either of those.

    • Einar@lemm.ee
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      8 hours ago

      Fair. Just that the selection of quality games is rather limited.

      IMO monetisation is fine, after all we all need to earn a living. To goad people into spending money is the issue. Enter dark patterns.

      A one-off purchase after testing the first level? Awesome! Wait a few hours - or days - for a building to finish? Watch a deceptive ad for a meager reward over and over? No, thanks.

    • DashboTreeFrog@discuss.online
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      8 hours ago

      As a former gacha addict I totally agree. Nowadays when I get the urge to play on my phone I’ve been doing Open Sudoku, Fruity Game or Ricochlime. They don’t scratch that same itch quite right but I’m definitely wasting less of my time and money.