I can’t believe I slept on this title for so long given how it has a free demo. As a Slay the Spire fan who has also played Monster Train, Indies’ Lies, Pirates Outlaws, Dawncaster, and a bit of Dicey Dungeons, I was utterly and immediately gripped. It is so well-done with a snappy, responsive UI and turn action, and it’s just as excellent on mobile as it is on PC.

I feel it solves UI issues in, and has way more diversity relative to, other dice-builders like Astrea: Six-Sided Oracles (which was way too tedious in its die face-checking) and Circadian Dice (whose UI just seemed to be too small and similarly a little harder to work with). S&D’s numerous hero classes and just how many branches they can randomly take in leveling-up between fights are staggering. It’s also extremely efficiently programmed, using very few CPU resources (which you’d think should be standard for these kinds of games, but isn’t necessarily).

Give the demo a shot! It’s only content-limited, not time-limited.

    • Maxxie@lemmy.blahaj.zone
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      10 hours ago

      Blursed doesn’t have difficulty choices iirc. It starts easy with some blessings, and becomes increasingly impossible with a mountain of curses.

      I haven’t played since september though, should probably go checkout new patch!

      • FlagstaffOP
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        5 hours ago

        Oh, what, Blursed is a difficulty level? I didn’t realize you were citing something specifically from the game, haha. I’ve still just been playing the demo so far (there’s already so much in it), so maybe it lacks that!