What surprised me the most was the speed of the compilation, must be a very small program. I tried to compile Godot from source once. Force-stopped it after 3 hours
How many cores do you have and what compiler was it ? Also RAM can help with huge codebases iirc. When I was working with UE5 I had the best Ryzen available with 128 Go of RAM, could compile the engine (which is much bigger than Godot) from source in less than 2 hours iirc (yes that is a full clean+rebuild, not just compiling recent changes)
What surprised me the most was the speed of the compilation, must be a very small program. I tried to compile Godot from source once. Force-stopped it after 3 hours
There’s a reason the play is called waiting for Godot
How many cores do you have and what compiler was it ? Also RAM can help with huge codebases iirc. When I was working with UE5 I had the best Ryzen available with 128 Go of RAM, could compile the engine (which is much bigger than Godot) from source in less than 2 hours iirc (yes that is a full clean+rebuild, not just compiling recent changes)
i7-7700 with 16GB of RAM :/
Yeah that would do it. Multi threading doesn’t work that well for games but it’s usually great for compiling stuff, and 8 threads ain’t that much.
That should be more than enough ram for your quad-core cpu
Why are you trying to compile an actress? What is a human’s “source”? Their DNA? I’m surprised that the compiler even tried.