Big name studios are usually publicly owned which means they have shareholders to answer to and they demand a return on their investment. That means no risk taking which means no niche genres. It’s why shareholders (ultra wealthy people) are the enemy of art and why publicly traded studios all go to shit after enough time.
And indie devs don’t want to touch the sim genre because it’s an incredibly challenging thing to make and would take most people years and years to get anywhere on it. Their only shot is having an angel investor to keep them afloat.
It’s why shareholders (ultra wealthy people) are the enemy of art and why publicly traded studios all go to shit after enough time.
No arguments there…
Your probably right, but gaming company’s do plenty of other risky stuff, like Concord etc. Would have been nice if they had at least tried to make a sims along the way.
Its a big piece of work sure, but there haven’t even been attempts (that I know of).
And sims is priced so high (with all the expansions) that getting in that market seems feasable if one of the big names wanted to try.
Seems worth an attempt, rather than churning out copy-cat FPS/dots/battle royals/flavour-of-the-month games :/
Big name studios are usually publicly owned which means they have shareholders to answer to and they demand a return on their investment. That means no risk taking which means no niche genres. It’s why shareholders (ultra wealthy people) are the enemy of art and why publicly traded studios all go to shit after enough time.
And indie devs don’t want to touch the sim genre because it’s an incredibly challenging thing to make and would take most people years and years to get anywhere on it. Their only shot is having an angel investor to keep them afloat.
No arguments there…
Your probably right, but gaming company’s do plenty of other risky stuff, like Concord etc. Would have been nice if they had at least tried to make a sims along the way.