muell@lemmings.world to Godot · 2 months agoWhy is the negative Z-axis considered to be facing forward in Godot?message-squaremessage-square12linkfedilinkarrow-up126arrow-down11
arrow-up125arrow-down1message-squareWhy is the negative Z-axis considered to be facing forward in Godot?muell@lemmings.world to Godot · 2 months agomessage-square12linkfedilink
minus-squareKindaABigDyllinkfedilinkarrow-up4·edit-22 months agoNot if you think of forward as “towards you.” It comes from Math. X is right, Y is up, and then when doing 3D, Z is out of the page, bc that’s easiest to draw.
Not if you think of forward as “towards you.” It comes from Math. X is right, Y is up, and then when doing 3D, Z is out of the page, bc that’s easiest to draw.