• @swordsmanluke
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    511 months ago

    Caveat: I’m just a hobbiest. I’ve never shipped anything, though I have built several projects of low-moderate complexity in Godot.

    • Open source: I’m a fan of being able to fix or modify the software I use. Or just read it to understand.
    • Free - Godot is insanely polished for a free engine. It’s frankly astonishingly good.
    • GD Script is great for quickly prototyping ideas
    • Broad language support for when you need things to be fast
    • Great documentation and tutorials
    • Easy things are easy - When I first sat down with Unity it took days to get my first project working. Godot took a few hours. I don’t do this full-time. Being able to build something playable on a nights-and-weekends schedule is so great.