I’m not saying color grading is a bad thing, but I personally prefer natural lighting in games over “cinematic” filters.

See more examples: https://imgur.com/a/z6zyTo4

  • @[email protected]OP
    link
    fedilink
    English
    -5
    edit-2
    11 months ago

    It’s a matter of taste. I set the contrast so that the brightest pixel in the scene is 100% white, and the darkest 100% black, so there is the highest possible dynamic range (and nothing is over or underexposed). The vanilla kind of looks like there is mist everywhere since it’s so washed out.

    • @[email protected]
      link
      fedilink
      English
      2911 months ago

      You may prefer that contrast but I wouldn’t call it “natural lighting”

      I don’t mean this negatively at all but it reminds me of the photo edits I would make when I first discovered that stuff looks cool if you crush the blacks a bit. That’s not how stuff looks with our eyes but it does look nice

    • IWantToFuckSpez
      link
      fedilink
      11
      edit-2
      11 months ago

      But nothing in reality is 100% black except Vanta Black paint. A painter who makes realistic paintings will never use pure black except for mixing.

      • @emptyother
        link
        English
        011 months ago

        But pc screens cant show pure black either. By using the full range of colors, we have more range to show different shades of black without creating a banding effect.

    • @emptyother
      link
      English
      311 months ago

      I prefer crushing the whites (a bit of overexposure) than crushing the black. It feels more realistic.

      Do people have differences in how bright they see the worlds colors, I wonder? I know, of personal experience, that colors for a single person can literally look bleaker when one is depressed. And then theres people with better night vision than others.