Just move far enough to get it out of draw distance and it will move eventually.
I should be fine when the positions are recalculated when you come back next.
Easiest solution is a Schrödinger pistol. Since they are still counted as separate entities, each will collapse the wave function individually, so ~half the instances will take off running. Repeat as needed until none overlap.
Just move far enough to get it out of draw distance and it will move eventually.
I should be fine when the positions are recalculated when you come back next.
Easiest solution is a Schrödinger pistol. Since they are still counted as separate entities, each will collapse the wave function individually, so ~half the instances will take off running. Repeat as needed until none overlap.