So ive been told many time sto use godot becasue its for low end computers and it like unity but not. the thing is im not sure where to start or even whihc version of godot would be best to use. there another thing si cant code like at all i usally look up some code or let chatgpt do the wrok or expalin things to me but its usally not too good in that department. but i really want to make a video game and im not sure why or even how to start or what i should make, becasue i keep coming up with ideas that are way to complex.

do you have any tips, advice or something you would like to share with me by chance?

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    101 year ago

    Godot is an incredibly mature and actively developed open source game engine. You cannot start with something better, not without weird licensing compromises or financial contracts if you make enough money your game using their engine.

    https://docs.godotengine.org/en/stable/community/tutorials.html

    There are plenty of resources. The structure of development is very unique, but also very intuitive, so please don’t get discouraged if anything seems new.

    On a personal note, I implore you to refrain from using ChatGPT and learning to program things yourself. The tutorials are very thorough, and the graphical interface is thorough and robust enough that you will probably be programming less than you think, and of course with time it gets easier. Documentation is built in and searchable. The Godot Scripting language is Python like, which is a very easy language to learn.

    The only tips really is to read through all the tutorials and make as many games as you can think of. Start small and stay small. All big systems are just tiny systems strung together.

    Do not worry about making your own assets, unless you are an artist already.

    https://kenney.nl/assets

    Lastly, have fun. You are making games after all. If you are ever feeling stuck, it can be useful to force a new perspective: https://schellgames.com/art-of-game-design/