This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.

  • ℛ𝒶𝓋ℯ𝓃
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    810 months ago

    If I had to do something like that, I would make it every time the installer runs, every time it’s installed by a launcher like Steam, and as a fallback every time the game executable runs for the first time unless an installer or launcher hands it a key to say “you’ve been paid for already.” But I’m by no means a game dev so idk.

    • body_by_make
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      1510 months ago

      Cool, find a game dev you hate and set up a script to install their game and run it once as many times as possible. Let that run on a machine you don’t use for a while, then drink their tears

      • ℛ𝒶𝓋ℯ𝓃
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        310 months ago

        I’m not saying it’s a good idea, that’s just how I’d implement it - no matter how you do it it’s evil, unsafe and evasive.