I’ve recently found that big (mostly open world) games tend to overwhelm or even intimidate me. I’m a big fan of the Rockstar games and absolutely adored Breath of the Wild, but my playthrough of Tears of the Kingdom has been a bit rocky from the get-go.

As soon as the game let me explore all of its content and released me from the tutorial island, I was able to roam the lands of Hyrule freely as I once did in Breath of the Wild, but I’ve come to a sort of paralysis. I feel like there’s such an enormous amount of content to see that I’m constantly anxious to unintentionally skip content or to not make the most of my experience. I did not feel like this back in Breath of the Wild, and I’m not really sure why. I did, however, have this same sense of FOMO when I first played Skyrim. That game also made me feel like I was constantly missing stuff which left me kind of unsatisfied.

This is not a big problem and all of the games I listed are great games. I’m posting this because I unconciously took a two week break from ToTK in order to alleviate that feeling but when I came back to the game today and still felt the same, I thought of posting here and maybe hearing your opinions on this thing.

Have you ever felt the same in big open world games? Do you feel like this in more linear games with multiple endings? (I do) Do you think I’m an overthinker and should just rock on? Looking forward to your comments!

  • JackbyDev
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    2 years ago

    There are too many random side quests in my opinion. I get annoyed seeing Addison and Koroks. They take too long. Every dialog just feels like it takes ages. I remember in an old Dunkey video he called to them AGLs, artificial game lengtheners. A good example of this is the great fairies. Having them have to pop out every time and always tell you about set bonuses and always having to watch the animation and then the star slowly appear in the armor. It’s just infuriating. J believe they can capture the feel of it without ruining the experience. Like look at chests in BotW versus TotK. Perfect example.

    All that to say, I don’t mind the amount of content but when experiencing the content is annoying it makes it worse in massive games because there’s so much of it.

    I can summon and dismiss sages from my key items. Why the hell can’t I do that with the towing saddle??

    • Cartendole@feddit.deOP
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      2 years ago

      Totally agree on them taking too long and I’ve also found myself being annoyed with Addison quite quickly. The koroks I don’t mind as they offer a different challenge every time and it’s not very relevant to complete them all. But Addison’s tasks are. always. the. same. Boring!