• DumbAceDragon
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    347 months ago

    Counterpoint: I like pretty lights and don’t mind having to play at a suboptimal framerate if it means more detail that I’m going to notice and enjoy.

    Also, I keep seeing people confusing photorealism with a lack of style, when that’s just not true. Pixar movies for example are photorealistic but stylized. You can have fancy lights and cool styles.

    • @[email protected]
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      127 months ago

      I disagree that pixar movies are photorealistic… They’re pretty solidly on the cartoon side of things

      • @[email protected]
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        147 months ago

        Pixar movies have accurate lighting which makes them look great. Lighting separates a good looking game from a great looking game and is more important than textures imo.

    • @[email protected]
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      47 months ago

      Main point aside, that isn’t photorealism tho. Photorealism is depicting something almost identical to a real life photograph or simply what most consider realistic graphics.

      • DumbAceDragon
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        7 months ago

        I would consider photorealism to mainly be light-based (prefix photo meaning light), but I get what you mean. I’d consider photorealism and realism to be separate. “I can see that existing” vs “I can see myself being there”

        A better example probably would’ve been claymation, or pokemon concierge.

        Edit: my definition of photorealism might be off.

        • @[email protected]
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          27 months ago

          Yeah I got your point but pretty sure photo in photorealism is just photograph. Not sure if there are any term like that for realistic lighting tho.