• @[email protected]
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    438 months ago

    Tbf these games were made with crtvs in mind and crtvs blurred the edges making things look smoother. They only look so blocky nowadays because newer tvs have better resolution so you can clearly see all the blocky edges.

    • @[email protected]
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      488 months ago

      I have never in my life seen someone refer to CRT TVs as crtvs and it’s really fucking with my head lmao

    • @[email protected]
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      8 months ago

      Emulators have filters for that, though.

      Btw, is there something similiar for wine? Not vkbasalt, because dxvk can create issues with too big address space in older games.

    • @[email protected]
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      18 months ago

      I think it depends… Definitely with 2d games, but for instance, the heads and fists in Goldeneye (N64) always looked blocky

      • @[email protected]
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        18 months ago

        Playstation textures used a lot of dithering. Composite connections blurred them out, but they look awful on modern displays.