Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
  • @RandomVideos
    link
    12 months ago

    How are you implementing bug catching and autofixing in a couple of months

    • kamen
      link
      fedilink
      22 months ago

      Yeah, that part is a bit iffy, but managers and product owners will believe it.