Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

    • Redeven
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      743 months ago

      StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).

    • @[email protected]
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      373 months ago

      Don’t know what engine they used for STS, but apparently they were making STS 2 on Unity:

      At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

    • Jo Miran
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      163 months ago

      From the article:

      At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

    • @[email protected]
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      143 months ago

      Perhaps they were saying they started on unity and decided to migrate to Godot instead