• SorteKanin@feddit.dk
    link
    fedilink
    arrow-up
    7
    arrow-down
    1
    ·
    9 months ago

    Why in the world wouldn’t you just use Vulkan? Then it would still be portable to other platforms with probably still good performance, no?

      • SorteKanin@feddit.dk
        link
        fedilink
        arrow-up
        3
        ·
        9 months ago

        If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn’t the point of Vulkan that it’s cross platform?

        • priapus@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          9 months ago

          It’s not fundamentally incompatible, they just haven’t written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux.

      • davawen
        link
        fedilink
        arrow-up
        1
        ·
        9 months ago

        This is wrong. Their framework uses metal, which is an apple only graphics API.

        • priapus@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          9 months ago

          My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build.