Oh yes, my friends, we’re gonna be shapeshifting. Here’s a quick (and almost certainly incomplete) list of new features for Path of Exile 2.

  • Six new character classes, along with the six from PoE 1 for 12 total (Sorceress, Monk, Huntress, Mercenary, Warrior, Druid)
  • New ascendancies, with three for each class
  • A revamped skill gem system where the links are in the gems themselves, not tied to equipment
  • Tons of new skills, including shapeshifting (bear, wolf, cat) and giant comets
  • Meta gems, which are gems that can have other gems socketed into them (think things like cast on crit or spell totem)
  • New weapon types, like spear and crossbow that have their own skills
  • A six act story campaign set 20 years after the death of Kitava
  • A new map-based endgame
  • A dodge roll for everyone that doesn’t require a gem link, with the ability to dodge-cancel abilities
  • Changes to crafting and the economy, including changes to the way chaos orbs work and the introduction of gold as a currency
  • Over 100 new bosses to battle, each with unique mechanics
  • Riccosuave@lemmy.world
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    1 year ago

    I understand this argument, but I fundamentally disagree with its core premise in PoE. I hate to break it to you, but an auction house already exists in PoE, and guess what? It didn’t completely break the game.

    Since we already know this is the case then maybe they should just streamline the process to kind of mimic the existing external architecture that people are already using. Additionally you could just make trade and no-trade servers so people who want a solo or more hardcore experience still have that opportunity.

    There are ways around the issue that don’t just boil down to “auction house no fun because GGG or Blizzard say so UnGaBuNgA”…