• nac82@lemm.ee
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    9 months ago

    I dont follow speed runners. I know there is a corner hop hack to skip most of the game in Zelda: OoT. Is it common across other speed runs, or is this a reference to that specific bug?

    • obscura_max@lemmy.world
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      9 months ago

      This is very common in speed running for almost any game. Similar exploits are often engine related as well. Once you find an exploit for one source or unreal game, there’s a decent chance that other games built on similar versions will share it.

      • nac82@lemm.ee
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        9 months ago

        That makes sense, I kinda assumed something like this was afoot rather than all jokes referencing one exploit.

        Thanks for the details.

    • MajorHavoc
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      7 months ago

      Yeah. Corner/wall clipping is pretty common. Zelda is a classic example, though, so it could be.

    • Captain Janeway@lemmy.world
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      9 months ago

      Super Mario 64 has some weird ones like that. I think you slam yourself into a corner walking backwards or something and that gives you super speed to skip through some levels. There is this whole “quantum Mario” stuff in the game.

    • smeg@feddit.uk
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      9 months ago

      Think of a game you’ve played recently or enjoyed in the past, and do a YouTube search for “game name GDQ”. It’s fascinating to see a game you know a bit about be torn apart by glitch hunters and superhuman speedrunners!

    • RGB3x3@lemmy.world
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      9 months ago

      In Alien: Isolation, there’s a glitch to get through certain locked doors by binding “jump” to the scroll wheel and pushing yourself against it. It lets you phase through.