• @[email protected]
    link
    fedilink
    English
    617 months ago

    So Vulkan is the hard truth and directX openGL is the easy life where everything just works? That has not been by experience at all.

    • @[email protected]
      link
      fedilink
      367 months ago

      As a programmer, Vulkan is like OpenGL has decided to stop holding your hand and let you spread your wings. Learning curve is utterly brutal, but no more assumptions - you’ve complete control and everything is open to you.

      As a user? Install Wine and DXVK, or just Proton that brings everything with it, enjoy everything just working better. Not really a tough decision.

    • @[email protected]
      link
      fedilink
      -47 months ago

      That’s for webapps tho?

      Please make simple webpages and apps not in web, webapps are bloated and software as a service is not future proof. Plus, they almost never work for me.

      • voxel
        link
        fedilink
        4
        edit-2
        7 months ago

        no, it’s not. wgpu maps/translates calls to webgpu (duh) , webgl, opengl, gles, vulkan, dx11, software rendering etc depending on what platform it’s running on.
        it’s a bit bloated since you’re basically including code for all backends but whatever, final executables are still like 5 mb.
        no web involved unless you want to

        • @[email protected]
          link
          fedilink
          English
          1
          edit-2
          7 months ago

          wgpu is a Rust library. Using it from programs they are not written in Rust, such as Godot games, poses a significant challenge.

          • voxel
            link
            fedilink
            1
            edit-2
            7 months ago

            well there’s also dawn for c++, which is also an implementation of webgpu.
            wgpu also has official c/c++ bindings.

            btw you probably don’t need a low-level gpu library if you’re already using a game engine…

            • @[email protected]
              link
              fedilink
              English
              17 months ago

              btw you probably don’t need a low-level gpu library if you’re already using a game engine…

              the low level graphics library calls have to be implemented somewhere, don’t they? if i’m one of the developers of the Godot engine, and I’m writing Godot in C++, I’m not going to use a Rust graphics library

    • bruhduh
      link
      fedilink
      4
      edit-2
      7 months ago

      If your GPU supports vulkan then vulkan it is, if not, then opengl, examples of opengl usage is older cards or/and nouveau driver, not nvk, and they work on backporting nvk to older cards too so even older Nvidia cards gonna support Vulcan one day, so, use Vulcan if supported

  • @[email protected]
    link
    fedilink
    5
    edit-2
    7 months ago

    Btw, there’s render=vulkan or something like that in Wine. But what does it do, force the app to use DirectX in vulkan mode or what?

    edit: nope, it basically does the same as dxvk using wineD3D; translation to Vulkan instead of OpenGL, only slower but with less VRAM (useful for some old 32bit games).

  • @[email protected]
    link
    fedilink
    57 months ago

    Unsure if the person to whom the choice is being offered is Adam Jensen or Gordon Freeman. 🤔