It doesn’t stop. It just never stops.

  • FooBarrington@lemmy.worldOP
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    7 months ago

    God, how can someone be so blind?

    But this was such an edge case, removing assets resulting in the unavailability of said assets in game, that this interruption simply couldn’t have been for foreseen.

    They couldn’t foresee issues created by removing assets, in a game that is supposed to support user mods, which can be added/removed at any time? Really?

    The explanation I’ve seen is that they wanted to pull the DLC as soon as possible, since it was - literally - the worst-rated product on Steam. I’m 99% sure the bean counters responsible for all of the terrible decisions (release the game, no matter what state! Release the DLC, no matter the amount of content!) pulled the lever on this one again - no chance they’ll see any responsibility with themselves.

      • FooBarrington@lemmy.worldOP
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        7 months ago

        You’re probably right, especially considering this sentence:

        It’s difficult to see in advance that removing game assets from the game will result in the unavailability of said assets in game.

        I’ve seen this kind of defense meant honestly before, so I’m not 100% sure, but by god - I hope you’re right.

      • lad
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        7 months ago

        This is but their legit response was “dunno, that wasn’t supposed to happen but it kinda did, maybe don’t do anything now, we’ll try to fix it sometimes”, so this is not that far:

        developer response: "Hi all! I just wanted to pop in and let you know we're looking into what's happened as you were of course supposed to keep access to the Beach Properties content until the patch that moves it to the base game arrived. Assets are replaced by the placeholder boxes, but as the waterfront zoning isn't available in the base game yet, I recommend holding off on loading saves with a lot of those zones. At this time we don't have an ETA for when this is resolved, but at the very least the upcoming patch (date still to be announced) will resolve it as the assets become part of the base game. I'm so sorry for the inconvenience this is causing!

    • CALIGVLA@lemmy.dbzer0.com
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      7 months ago

      Wait, but if they pulled the game from Steam shouldn’t the owners still keep the game (DLC in this case) on their libraries?

      • FooBarrington@lemmy.worldOP
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        7 months ago

        They refunded people, which probably removed the DLC from their libraries. People who bought the ultimate edition kept it.

        • CALIGVLA@lemmy.dbzer0.com
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          7 months ago

          That can happen? I wasn’t aware developers could literally remove a game from your Steam library, if so that’s really shitty and scummy.

          • FooBarrington@lemmy.worldOP
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            7 months ago

            Well, they refunded it, so people got their money back. But it sucks that it breaks peoples save files.

            • CALIGVLA@lemmy.dbzer0.com
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              7 months ago

              I guess, but so the owner chose to get a refund, right? If so then that’s to be expected, if that’s the case then I don’t see what the fuzz is about. Unless the refund was forced onto the customer.

                • CALIGVLA@lemmy.dbzer0.com
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                  7 months ago

                  Well then my opinion stands, that’s pretty shitty. The choice to refund should ultimately lie with the customer not with the company.

                  • FooBarrington@lemmy.worldOP
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                    7 months ago

                    I think the refund would have been right to do from the company side once everything was prepared - it wouldn’t be right for them to keep any money from customers after the content has been integrated into the base game. But only once they are sure nothing will break due to the refund.