- cross-posted to:
- [email protected]
- blogging
- gamedev
- cross-posted to:
- [email protected]
- blogging
- gamedev
This was a really good summary of what Rust feels like in my opinion. I’m still a beginner myself but I recognize what this article is saying very much.
The hacker news comments are as usual very good too:
I haven’t really written any Go but from trying to debug some issues in Go software and looking at the source code it seems to be the kind of garbage language that is write-only and likely most major projects written in it will take a full rewrite if you want to overhaul it for a new major version (as in the kind of major version where the code base changes significantly, not the kind where you just broke some minor API).
Honestly, I disagree, but I obviously haven’t seen the code in question.
Go has a lot of really nice things going for it:
My problem isn’t with normal program flow, but that the syntax is deceptively simple. That complexity lives somewhere, and it’s usually in the quirks of the runtime. So it’s like any other abstraction, if you use it “correctly” (i.e. the way the maintainers intended), you’ll probably be fine, but if you deviate, be ready for surprises. And any sufficiently large project will deviate and run into those surprises.