- cross-posted to:
- [email protected]
- blogging
- gamedev
- cross-posted to:
- [email protected]
- blogging
- gamedev
This was a really good summary of what Rust feels like in my opinion. I’m still a beginner myself but I recognize what this article is saying very much.
The hacker news comments are as usual very good too:
How well does Godot integrate with modules written in other languages? I assume you have to compile a library for each target platform on your Rust component and then link it dynamically in Godot somehow?
Pretty much. If you’re using Godot 4, you use gdext, and for Godot 3, use gdnative.