- cross-posted to:
- [email protected]
- blogging
- gamedev
- cross-posted to:
- [email protected]
- blogging
- gamedev
This was a really good summary of what Rust feels like in my opinion. I’m still a beginner myself but I recognize what this article is saying very much.
The hacker news comments are as usual very good too:
Sounds to me like people are using the term “iterate quickly” to really mean “we don’t understand the problem space and we have little usable requirements”
I agree, for “exploratory programming” Rust takes more time. To hack out quick prototypes I’d use Python.
And in game dev, a lot of what you’re doing is exploratory:
Requiring a rebuild for each of those would take too much time.
Makes sense! I must admit I have zero experience in that area.
I’m just a hobbyist myself as well, but i’ve talked to actual professionals in the field, so i’m pretty sure that’s general wisdom.