Hey all,

Can anyone recommend a good guide that describes the mechanics of the sorcerer? I’m not looking for a build guide but rather something that explains stuff like spell slots and sorcery points and what your choices are during level up (what learning new spells and forgetting old one does). I had some weird behaviour during level up from lvl 2 to 3 which I’m trying to understand…

TIA

  • JimmyMcGill@lemmy.world
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    1 year ago

    High jacking this post a bit, any recommendations for the best cantrips for Sorcerers? It’s my first time playing a DnD game and it seems like they are all quite shit.

    For some reason the fire one keeps missing or making low damage so now I’m mostly using the ice one. (Lvl4 atm).

    Also is there a possibility to change them at some point?

    • sbv@sh.itjust.works
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      1 year ago

      Cantrips in D&D tend to be kind of shitty (ie miss often or do little damage) until your character has a high casting stat or high proficiency. Unless you get decent items, that’s probably going to happen at higher levels.

      Leveled spells are often more effective, but burn spell slots, so you need to manage resources.

    • JackbyDev
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      1 year ago

      Check if they say something about being an attack versus something like “DEX save”. Attack ones roll against armor class. The other ones use the targets save. If you know multiple it is worth having one be an attack and another against a save. This is because some heavily armored enemies may have had saving throws. This will come up WAY more often than varied damage resists or vulnerabilities.

      • JimmyMcGill@lemmy.world
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        1 year ago

        That makes sense

        I’ll look it up and maybe read a bit more on it. I’m sure it all is logical, I just don’t have all the info. In DOS 2 this was a bit more clear but like I said I haven’t played DnD before.

        I also picked up some staff today that boosted my stats so that should help.

        Thanks!!