• CALIGVLA
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    5111 days ago

    Unreal Tournament, the one that was abandoned in favor of Fortnite (eugh). Like sure it would never be a big hit like Fortnite, Arena Shooters are out of fashion after all, but Epic didn’t even give it a chance for starters, they basically just rushed it out the door with a skeleton crew, no budget whatsoever and were begging for community members to do free work on the game for them. In retrospect the game was doomed to fail from day one.

    • @[email protected]
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      1811 days ago

      It STARTED from the work of community members. Then Epic jumped in and took over with the promise of their backing of the community team. Then once they had control over it they scuttled the ship.

    • @[email protected]
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      1011 days ago

      I had forgotten about this game. It was a fun time. I think there was a Jungle Strike also

      The last memory I have of Desert Strike going to a local video game and card game place (Heebeegeebees in Ogden, Utah before they expanded) with some of my siblings and buying this for some portable system (GBA?) and starting to play.

      I then heard the owner (who was still in the shop back then) say “We can do this the easy way or the hard way”. It had transpired that one of my siblings had tried to steal something. Cops got called, fun times.

      For those curious, the rumor was that the easy way was police and the hard way was him chasing you with a bat

    • Thomrade
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      411 days ago

      Urban strike as well! I think it was urban strike that turned into a kind of top down shooter when you assaulted an enemy base about halfway into the game. 10 year old me could never get past that part.

    • @[email protected]
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      411 days ago

      Someone is making a new one. I have it wishlisted on Steam. It is called Cleared Hot. Granted, I heard about it a LONG time ago and it still isn’t out.

    • @[email protected]
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      411 days ago

      Soviet Strike was really good. One of the first PlayStation games I played (rented from Blockbuster!)

      I remember being blown away by the video cutscenes in a game.

    • @[email protected]
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      410 days ago

      Time to install FreeSpace Open again. 😄 For those who have managed to miss that project: it’s a completely rebuilt engine for FS2. Together with the MediaVPs from The FreeSpace Upgrade Project it makes the game look pretty modern again. Take a look at https://wiki.hard-light.net/index.php/Getting_started if you need instructions.

      I believe even there is even a mod available which allows playing the first FreeSpace in FSO.

    • Random_Character_A
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      311 days ago

      These were godly at the time, but due to storytelling, modding community and mission editors. Flight model and combat mechanics were little too “Wing Commnder” even back then. Todays space pilots would need something more in line with Elite Dangerous, Helium Rain and Star Citizen.

  • Zagorath
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    1911 days ago

    Battle for Middle Earth. With the resurgence of RTS games lately, including many older ones getting remastered, I would absolutely love to see a proper remaster and release of BFME2. Unfortunately rights issues mean it’s very unlikely to happen.

  • DontTakeMySky
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    1711 days ago

    I don’t know if it’s forgotten, but it’s forgotten to me. There was this ant game where you had a colony of ants that would go collect food, or attack other colonies. There was this very pixelated top-down map view where you could see the brightly colored food disappear pixel by pixel as they ate.

    I can’t figure out what the game was but I loved it.

    • @[email protected]
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      110 days ago

      If you like Privateer, check out Double Damage Games “Rebel Galaxy: Outlaw”. Excellent game with a lot of sadly lost potential due to the dev being run out of game development by hostile and entitled “gamers”.

      • @[email protected]
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        211 days ago

        It was supposed to be. I have to admit I haven’t paid any attention to it in many years so maybe things have changed, but it had turned into more of a vortex of ego, fleecing a fanbase, and sunk-cost fallacy, than a spiritual successor to anything.

  • @[email protected]
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    1511 days ago

    Definitely Icy Tower

    Also, not really a video game, but those desktop destroyer type games. I’m not sure what any of them were called but it was a fun waste of time in my computer class.

  • @[email protected]
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    11 days ago

    Soul Reaver

    My whole family loved these games.

    Later, I realized Amy Hennig worked on these at Crystal Dynamics before leaving for Naughty Dog where she worked on the Uncharted Series.

  • @[email protected]
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    1511 days ago

    Mass Effect Andromeda, the middle of that game dragged, but the first third was pretty good and the last third was amazing, but most people didn’t stick through the boring middle to get there. I really wish it got dlc and sequels, I wanted to see where that story went.

    • @[email protected]
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      1011 days ago

      Most people saw the facial animations and swore it off before even playing the game. Looking past it’s flaws, I always felt it was a fine sequel, though the first game is definitely still the special one.

    • Chahk
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      211 days ago

      I’m one of those people that couldn’t get past the middle part. Plus, something about that engine gives me terrible motion sickness after 30 minutes of playing.

  • @[email protected]OP
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    10 days ago

    If there is one game out there that I think deserves a second chance, it is definitely Alpha Protocol. This game came out in 2010 and was created by Obsidian Entertainment, the makers behind Fallout 3 and Fallout: New Vegas. This was the first-of-its-kind ‘espionage RPG’ with a truly, wholly unique dialogue system that has truly never been replicated since. Unlike mainstream RPGs of the time, you pick from several different ‘tones’ to speak in, in which gives the game hundreds of outcomes and dozens of endings. For example, according to Raycevick in a recent video, love interest can snipe you after a boss fight, poorly-treated damzels can attack you in the dead of night, contracts you’re hired to kill can be baited into their demise through dialogue, and a whole host of other things.

    The problem is that Alpha Protocol was lambasted by critics due to its incredibly buggy launch state and unpolished graphics. It never met the sales requirements that SEGA was expecting from it, and so, a few years ago, the game was pulled from all storefronts, never to be played again - until now. That’s right. Thanks to the legends over at GOG for their incredible work, Alpha Protocol is back on sale, complete with achievements, localization, modern compatibility, and cloud saves. All without any form of DRM. But, the bugs in the game are still present to this day even in the GOG version, and so you might end up finding some humorous bugs and glitches.

    Source: Making a Game Last Forever

  • Daeraxa
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    1311 days ago

    Battleborne - I found it enjoyable but because it was superficially similar to Overwatch it absolutely bombed.

    • @[email protected]
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      911 days ago

      Good lord yes. Overwatch is just a corporatized TF2 ripoff, but Battleborn was a creative, unique game with a soul.

      Anyone who hasn’t seen it should watch the game’s intro cinematic, which gives a great sense of just how much character the game had.

    • kratoz29
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      511 days ago

      Overwatch

      Curiously both titles are dead nowadays, like literally dead.

  • @[email protected]
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    1211 days ago

    Spore and Impossible Creatures

    Kind of similar but these games are conceptually genius. How tightly Creativity and Strategic Interest are packed together is hardly seen ever again.

    And animals are always a good idea. Even horrible games like Pokémon survive just because we like funny little friends.

  • @[email protected]
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    1211 days ago

    Arcanum: Of Steamworks and Magick Obscura

    An awesome RPG by Sierra (Fallout1+2). It was a bit unfinished, but you had such a great roleplay-experience. A second part was planned using Source-Engine.

    Also:

    FCK 
    GNM
    
    • @[email protected]
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      411 days ago

      For isometric RPGs Arcanum truly was unique. The dialogue and story was polished to a brilliant shine in a fantasy world going through the industrial revolution. The soundtrack composed entirely of a somber string ensemble added so much to the narrative and feel of the world, as if its magic was slowly dying out to make way for industrial expansion and exploitation. It stands up there along with the original Fallouts and Planescape: Torment. It’s a tragedy a sequel was never made. The only modern game that comes close to the aesthetics is the Pillars of Eternity franchise.

  • @[email protected]
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    1211 days ago

    Age of empires 3. The civilizations are packed full of unique units, cards and mechanics compared to previous games. The card deck mechanics and treasures speed up the early game and allow for a lot more flexibility and adaptivess. The game looks beautiful the 2005 version kind of runs like shit but the definitive version has made a lot of balance and performance improvements.

    Anddddd shooting formations of infantry with cannons is fun as.

    • Zagorath
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      411 days ago

      It’s my least favourite of the Age games, but that’s only because it’s such a highly competitive field. It still ranks very highly with me. Fantastic game.

      • @[email protected]
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        311 days ago

        Which was your favorite civ to play? I used to be a Dutch player but now I almost exclusively play Russian. I’ve been meaning to try out Malta and Ethiopia they look cool.

        • Zagorath
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          211 days ago

          Hells yeah! I also mainly played Russians. Loved the strelet rush: it was the only build order I ever really put any serious effort into in AoE3. Also played a fair bit of Japanese.

          I never played them more than a few times to test them out, but special shout-out to the Italians and the DaVinci Tank, which is an absolutely hilarious inclusion.