How did it go? Any recommendations?
I’m currently in the honeymoon phase with Innovation, a small but wild and cut-throat, kind of abstract civilization style card game originally released in 2010. I played it twice with my girlfriend now and she won both times, but losing is also fun here, simply because so much chaotic stuff will happen. It seems that so many different strategies are possible that no two games will feel similar.
I heard that some people dislike it for the chaos it contains, but I hope I can get some people from my usual gaming group interested so that I can play more often.
There will also soon be a Kickstarter for an updated version which I am excited for.
Kodama!
A cute Japanese tree-spirit creatures inspired board game about growing a tree and earning leaf points over three seasons. Whoever gets the most points wins! Takes around 30 minutes to play.
I surprisingly like this game. It fills an interesting niche with placing cards in the right way. It also does a really good job not overstaying its welcome.
After half a year, I finally continued my King’s Dilemma game with friends. We had a huge blast again, it’s definitely one of my favorite boardgames at this point and I’m very excited for the sequel.
Also, this is my first post in the fediverse, so hello! So nice to find a kinda active tabletop community here!
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What’s the minimum number of players you need for this game? I want to get it and it looks fun but I’m worried that my consistent group is just too small.
Hm, I think the more the merrier. We’re currently running it with 4 players, and I personally wouldn’t want to play with less than that.
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Did you like the ending? I heard that the campaign final is supposed to be somewhat weak, what was your impression?
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Welcome! Glad to have you here :)
I went to a board game trade fair (“Spiel doch! Am Bodensee”). I had my kids with me, so I did mostly play family and kids games with them, but also found cough some cough games for me. But now I’m broke LOL.
Anyway, I welcome Hens (“Hennen”), Factory 42 (german edition; signed by the designer), Dune:Imperium and Everdell to my collection. I also got bear and puma tokens for Cryptid, as missing an areal and needing to correct a yes/no was always a strong hint to someone’s rule and has ruined a game already a few times.
My kids also got some new games, but the only one of them, that I liked personally was Café del Gatto
Damn. That was this weekend? We thought about going as well but lost sight of it.
No, the weekend before: 02.06.23 - 04.06.23
It was really nice. Some huge games in the entrance hall (e.g. Carcassonne with ~25x25cm tiles) and an exhibition Halle filled about 2/3 with booths of game shops, game designers and game publishers and about 1/3 of the hall full of tables with chairs and a huge booth where you could lend games for free to try them out. See also their flyer:
I played Earth for the second time Sunday night (after my usual RPG night was cancelled/postponed), this time with 4 rather than my first game with 2.
It’s a really interesting game, but I’m not entirely sure how I feel about it yet. I originally took a look because it kept coming up in discussions around Ark Nova (which I tried and disliked), Wingspan, Terraforming Mars, etc.
I can see why people say Ark Nova is a bad comparison (I agree, very little overlap) but absolutely see why people compare it to Wingspan so often. So many of the mechanics in Earth seem to be directly pulled from Wingspan and then vaguely re-themed to be plant based. It really feels like they started with Wingspan as a base design, and then reworked it into their own concept.
Pros:
- Simultaneous/shared turns a la Race for the Galaxy work super well in a wingspan-like game. Getting to run your engine on other people’s turns is so much nicer than sitting and waiting for them to deliberate over choices.
- The flexibility of getting to build your own tableau with almost no limitations is a lot of fun, as opposed to building off of an existing engine framework.
- The shared turns have made it (so far) so I never felt like I was truly pinched for resources. I wasn’t taking actions out of desperation to catch up, I was picking what I felt would get me closer to my actual goals.
- Despite the singleton deck, it never felt like I was unable to find cards with the synergies or qualities I needed.
- There were a good number of high payoff “build around” cards that came up, which is something I always enjoy in a board game.
Cons:
- The iconography could use some work, especially considering how heavily the game relies on it. I mean, the “cold climate” symbol is a five pointed snowflake?! The object that is famously six sided?! I understand having a learning curve, but having a player ask, “what the hell does this symbol mean?” and hour into a game isn’t great.
- Flavor is tenuous, in Wingspan I get that predators hunt smaller birds, that birds which lay lots of eggs and store lots of eggs, etc. In Earth, I have no idea why a given plant has 5 sprouts but only 2 growth, or another one has 2 sprouts and 4 growth. The event cards are even more incomprehensible.
- It’s got a bit of the “egg rush” end game from Wingspan (sprout rush here) but it’s mitigated by shared actions, and having more flexibility in how you build things up (this could have also been placed in Pros, tbh).
- I would never ever want to play this in person. So many fiddly bits interacting that I’m happy to allow BGA to handle for me. Especially considering the scoring, which (again) mirrors Wingspan but has significantly higher totals and would presumably take proportionally longer to count up.
- I understand why a game like this uses photos as card art, but I do really wish they had nice Wingspan-like illustrations instead.
Overall, very interesting game. I had fun, and I’m looking forwarding to digging into it more on future plays.
I agree with all your pros. Turning Wingspan into a truly parallel game was a brilliant decision. The bird feeder and shared display were never a strong component of WS and greatly slowed everything down. While it’s definitely possible to strand yourself for a turn or two in Earth if you expend all resources of a certain type and then have no one pick the corresponding action, that IS on you and you can recover from it. I also like that almost all scoring cards are impactful and you’re always spoiled for choice.
For me the nice pictures were a major pull. I probably would not have backed it without them…
Was just about to post this myself ;-)
GF and I played a round of Lost Cities, one of our go to games. It’s always fascinating to see how each game develops and agonizing to decide which colors to throw away and which ones to commit to. This was a hugely close game 199 vs 224. The last round we basically didn’t compete in ANY color. Each of us just kept drawing almost all cards of our respective color. She a bit more than me but what I lacked in value cards I made up in multipliers and managed to eek out a single point more than her.
At the weekly board gaming session my group played the last chapter of Aeon’s End Legacy 2 (second attempt). I wasn’t present for their first attempt and they really hyped up that last battle. But we got into it with a nice combo of characters. Despite some painful early losses of expensive cards our main damage dealers were able to power up while I and another geared up for support. At the midpoint it looked pretty bleak for a moment but a turn of 28 damage later things had cleared up very well. At that point I was pretty confident we would be able to exhaust the nemesis draw pile which we were. We didn’t expect that we would also have to whittle down the nemesis to zero but it turned out to not be much of an issue.
Then on Wednesday my GF’s brother came over for pizza and board games and we played Minecraft: Builders and Biomes. Just like last time I had the worst luck in my attempts to fight monsters. Must have wasted something around 10 actions drawing basically just potatoes. As such, while my building was pretty efficient my GF managed to sneak past me to victory. Her brother came in third (he really focused on collecting blocks hoping they would we worth something at the end - despite my assurances they would not shrug) but really liked the game and requested we bring it over when we visit the next time.
I FINALLY tried out the Hansa Teutonica game I got for my birthday two years ago. I’ve been wanting to try it out, but couldn’t bring myself to read the rule manual. It’s nothing against the wording or so, I was just procrastinating (I’m good at that).
1h youtube video later, I felt I understood the basics, and packed the game for our boardgame day last Saturday.
I LOVED IT. I don’t have any other Euro-games, this is by design, but I really wanted to try one. This one came highly recommended, and I can understand why. There are so many things to do, strategies to try… I definitely will play it again.
We also played Codenames and Set a Watch, but that was less of a revelation and more of a return of some favorites on the table.
Got reacquainted with Raiders of Scythia, to teach next week - I needed a refresher. Trying to get better at Glass Road solo, the scores on BGG are some way above mine…
Played Project L for the first time for several rounds over a few days. I’m definitely not quite there in terms of figuring out how to optimize the first few turns, and I’m not a fan of the scoring - we may start keeping a running tally so that the endgame isn’t such a surprise. But the gameplay is unique and fun.
I introduced the 8-year-old to backgammon. She found it thrilling! We played 3 games before I had to do some yard work and other tasks as assigned.
I finally got to play Age of Steam for the first time, on the Southern US map. I can see why so many people go all in on this game. I’d probably buy my own copy of it was easily available, and I had room.
On Saturday, I started with Decrypto. It’s a fun team game, and quite newbie friendly. I also played a little game called Red Flags, a silly party game similar to Cards Against Humanity.
Libertalia (Winds of Galecrest) was a blast, and it wasn’t too difficult to teach to new players. It’s one of my favourites, and I highly recommend it.
The final game I played was Bunny Kingdom. I like the drafting mechanics, but I felt the scoring was a little fiddly.
Managed to play Arkham Horror twice in one week, though missed playing War of the Ring with my partner.
Wednesday was an 11 hour Arkham Horror marathon due to 2 friends moving away. Four of us took the day off. We attempted the two-party Dream Eaters campaign with two groups of 3. The awake team blitzed through their scenarios while the dreamers struggled through theirs (having already played the other way, the dream scenarios are more complex). This resulted in the awake team waiting 30 mins - 1 hour per scenario for the dreamers to finish. We finished at the end of scenario 3 as we were so exhausted.
Saturday was my Path to Carcosa group, which proved to be a lot more fun, probably because we weren’t trying to cram a whole campaign into one day. Completed scenario 3 before the final agenda came up. Our seeker is ridiculous at hoovering clues.
It was my birthday on Saturday, so I was able to get a few friends to come home and play a few games with me. We got these to the table:
Cross Clues: Fun warmup game. Easy to integrate people midgame, which happened because a couple of people were running late. Also, my kids (8 and 5) got to play too, even if the 5 year old couldn’t think of a clue (and one of my friends had to bite his tongue and not say the very nsfw clue he was thinking of).
Scape Goat: This game shouldn’t work as well as it does. It’s too simple, but still manages to get you paranoid. Also, you need to make sure you read the grid correctly, or you might target the wrong goat, which two of us did. Still, it was fun.
Derby: Simple horse betting game. Not a lot of depth to it, but it was fun. I like the illustrations Maldón (the publisher) usually does, but I think they could have made a better job of differentiating the colors. I wouldn’t play this with bad lighting.
Codenames: Pictures: A classic. Also could involve the kids, so that was fun.
Article 27: I hadn’t played this in ages. It’s a fun negotiation game.
In all, we had fun. Next time I hope I can get something more meaty, but it was still fun.
Nice bordgame session! Happy Birthday:)
Thanks! :)
I explored Shadowrun: Crossfire together with a few friends last week. I got it pretty cheaply on a yard sale and thought I it would be fun to try out.
After our first round, we went our separate ways and played a second round with the content from High Caliber Ops on Tabletop Simulator, which was also very fun. The second round basically just flew by and we were able to secure victories in both. I’ll probably try out a new role in the next one!
Tried Gigawatt for the first time this weekend with friends. It’s a game about countries in Europe trying to transform their energy production into green energy while simultaneously meeting the growing energy demands, balancing the power net, and making sure you don’t go broke. At first glance it seemed a lot simpler than the games I usually enjoy, but it surprised me with interesting strategic choices and a pretty good balance. And the theme is very well executed and (to my knowledge) quite accurate to the real world. Would recommend.
Also played a few games of Frosthaven, we just entered the third year in the campaign. Playing Shackles and Astral. Really loving the experience so far.
Lastly had a few rounds of The Crew, it’s such a good little game for almost any occasion and group!
The crew is so nice and surprisingly deep! Love it.
Completely agree! I really love how you can learn the rules in a few minutes, but spend a long time really learning how to play the game. And all the difficulty levels mean you can play it with pretty much everyone. It’s become such a staple for me.