Oh, and and I forgot damage reflection as a mechanic. Seriously, this is the most insane staple mechanic in any video game genre.
Oh, and and I forgot damage reflection as a mechanic. Seriously, this is the most insane staple mechanic in any video game genre.
Played Project L for the first time for several rounds over a few days. I’m definitely not quite there in terms of figuring out how to optimize the first few turns, and I’m not a fan of the scoring - we may start keeping a running tally so that the endgame isn’t such a surprise. But the gameplay is unique and fun.
I hate Diablo!
It’s not that Diablo does anything wrong, it’s just that the gameplay loop is very much not for me me. All of my experience playing Diablo and its clones has been, “play the campaign with gear that’s underwhelming 20 minutes after you get it so you can never make a real build until you get to endgame, then grind endgame maps that make you zoom through trash for 20 minutes so that you can fight a boss, get no good drops, and do it again. Repeat this process every time you want to roll a new character.”
I don’t think any Diablo player would disagree with this very much, even. It’s just that y’all find it fun and I don’t.
I was enlightened about why I didn’t like borderlands when I realized it was FPS Diablo. I just don’t enjoy the gameplay loop.
I worry that people are reading too much into the police overhaul. It almost certainly won’t be a GTA-style mechanism, but instead closer to “police enemies of various levels realistically spawn and pursue you.”
Honestly the thing I’m looking forward to most is just the enemy AI overhaul.
Hanabi, for sure. Avoids quarterbacking through hidden info, lots of levels of difficulty, and genuinely beautiful (E: in the deluxe edition, at least)
I like Sleeve Kings for lower-quality sleeves (which is all I use for most games). According to the list they make the correct size for Nemesis: https://boardgamegeek.com/geeklist/164572/card-sleeve-sizes-games