• Adelphius@lemmy.world
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    3 months ago

    You can do this on a per project basis.

    Under Project Setting > General enable advanced settings.

    Then under Debug > GDScript you can set your preferred settings for warning and error. I like these settings as it’s more like a statically typed language:

    • Untyped Declaration: Error
    • Unsafe Property Access: Error
    • Unsafe Method Access: Error
    • Unsafe Cast: Warn
    • Unsafe Call Argument: Error
    • astrsk@kbin.run
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      3 months ago

      Oh fantastic thank you! I didn’t know they called it unsafe, which would explain why my search of settings didn’t come up with type hinting here. Much appreciated!