• Riskable
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    4 months ago

    My list is a bit different:

    Photoshop ➡️ Krita Illustrator ➡️ Krita After Effects ➡️ Blender Premier Pro ➡️ kdenlive Adobe XD and Figma ➡️ Everything about these tools seems wrong to me (see comment below) Cinema 4D and 3DS Max ➡️ I thought everyone ditched those in favor of Blender long ago? LOL

    I completely do not understand the appeal of tools like Figma. As a developer who’s made lot of single page web applications (though not in a while… Maybe everything is different now? 🤷) tools like Figma seem like they’d create a major headache for developers.

    I mean, sure: If a tool gives you a quick, easy, collaborative way to mock up a website and user interactions then by all means! But it looks like people are going far beyond that and using Figma to generate code. In my experience with such tools in the past, that’s where everything goes wrong.

    If the developers themselves aren’t using the tool then the code will drift from the GUI design tool too much over time, becoming a boat anchor that holds development back and slows everything down. But maybe folks are just using it to get things started? I dunno. I just don’t get the hype around it.

    Then again, I’m a guy who does all his CAD design work in OpenSCAD so I might have something like a superpower in regards to visual reasoning that prevents me from understanding the issues others have with conceptualizing code-as-design 🤷

    • CookieOfFortune@lemmy.world
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      4 months ago

      I’ve seen Figma provide CSS values but I think it’s main purpose is designers can use it to create UX specs that devs can then implement. It’s definitely more convenient to make mocks in than using HTML and CSS directly. It also seems more popular than the Adobe option but it’s also super not free

      • humorlessrepost@lemmy.world
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        4 months ago

        Agreed. The problem is that their customers are non-technical PMs, and their sales material acts like they offer copy/paste code generation. The PMs then expect to get their money’s worth by cutting dev time in half, and they aren’t going to blame their own decision when that doesn’t happen.