Sales on current-gen consoles must’ve not been great

    • UndercoverUlrikHD
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      6
      ·
      4 months ago

      Sounds like you just didn’t notice/remember the problems in that case. There was/is performance issues that will show up regardless of your hardware setup. “Runs fine on my pc” is simply not true, unless your pc runs on magic.

      • Bimfred@lemmy.world
        link
        fedilink
        English
        arrow-up
        12
        arrow-down
        1
        ·
        4 months ago

        I mean if you want to invalidate my lived experience, sure. Played on release on a 5600X, RTX3070 and 32GB of RAM, 1080p, almost everything maxed out. Open areas on Koboh saw a drop to mid-40 fps, but other than that, I had one hard crash and no bugs I noticed.

        • BertramDitore@lemmy.world
          link
          fedilink
          English
          arrow-up
          8
          ·
          4 months ago

          I had the same experience with pretty much the same hardware. I played right after launch and had one or two crashes and a few stutters here and there, but otherwise I found it to be a surprisingly stable game, especially considering the wildly negative press it was getting at the time.

        • UndercoverUlrikHD
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          8
          ·
          4 months ago

          Nothing wrong with not noticing stutters, on the contrary you’re probably lucky to not notice that kind of stuff. However when the problems are documented to be hardware independent and shows up on far more powerful hardware than your own, it’s not a case of “works fine on my computer”.

          Something like shader compilation stutter will still cause issues for the top end CPU in 10 years time for old poorly designed UE5 games.

          • Bimfred@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            4 months ago

            I suppose I’m somewhat fortunate to have been a poor bastard for most of my life. 25fps with moldy potato settings was just fine, as long as the game didn’t crash or deep fry the CPU, so I’m not as sensitive to the occasional drop below 60fps and don’t feel slighted when I have to turn some settings down. Though I can understand being incensed when you’ve poured thousands into a bleeding-edge gaming rig that’s supposed to handle anything at 4k, maxed out and a stable 120fps and it’s the game itself dragging your experience down.

            But the stutters weren’t the only problem people reported early on. There were cries of the game being unplayable, on account of endless bugs, visual glitches and repeated hard crashes. Worst I got was the normal mapping on Cal’s face getting real weird in certain lighting conditions. That’s hardly game-breaking.

            • UndercoverUlrikHD
              link
              fedilink
              English
              arrow-up
              2
              ·
              4 months ago

              I’m somewhat insensitive to it myself but shader compilation stutter is something that is measurable and reproducible so there aren’t any room for arguments around it.

              Other problems, yeah they may be system dependent although something like animation rubber banding I suspect would be the same across systems, though hard to identify if you aren’t experienced.

            • UndercoverUlrikHD
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              5
              ·
              edit-2
              4 months ago

              People don’t like being confronted and told they’re objectively wrong. It’s not a new phenomenon that people report not experiencing problems that we know all systems, regardless of computing power, encounter when playing a given problematic game. And people get defensive when told they just didn’t notice it.

              • SpaceNoodle@lemmy.world
                link
                fedilink
                English
                arrow-up
                4
                arrow-down
                1
                ·
                4 months ago

                No, it’s because you’re being a petulant turd when people inform you that you are objectively wrong.

                • UndercoverUlrikHD
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  arrow-down
                  5
                  ·
                  4 months ago

                  Some stranger’s 5600x doesn’t randomly have the hardware to compile shaders at 10x the speed of top of the line CPUs. A game that suffers from shader compilation stutters will do so on all systems. To say it didn’t stutter for you means either that:

                  1. The game never compiled the shaders
                  2. You already had the shaders pre-compiled, which isn’t a thing on normals PCs
                  3. You never noticed
                  4. You’re lying

                  It’s impossible to avoid for games that suffer from it.