- cross-posted to:
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Not to dissect the frog on the complaining-about-dissecting-the-frog post, but my interpretation was that those sorts of responses are less on the admonishing OP or their friends for having fun shenanigans, and more of as a heads-up to other players reading it why their DM might not allow the same shenanigans if they were to do similarly in their game. Plenty of folks on here are not 100% versed on every D&D rule out there, and I think it’s okay to make informative comments that help people learn the game better.
yep it’s very important to me to hear both the original cool and why it’s questionable.
Most of those “tricks” are dependent on a DM who does not understand the rules or why they are the way they are
The ones that annoy me are where they switch from extremely literal interpretations of RAW to acting like D&D is some sort of physics simulator. The “peasant rail gun” is one such example. For the unaware, the idea is you sort people by their initiative order and have them ready actions to hand each other items (or just do it on their turn or whatever) then they say because the thing they’re passing around is moving fast if the chain is long enough (because a round is 6 seconds) that it should do more damage.
Or one that uses rule 0.5: the rule of cool.
This is more my thought about the whole DM process… if I wanted fucking stick up your ass, by the numbers bullshit… I’d go play a fucking CRPG, way less work.
I play DnD to exercise creativity and get outside the box. Convince me why it’ll work, make some rolls, let’s see where this shenanigan takes us.
This is more my thought about the whole DM process… if I wanted fucking stick up your ass, by the numbers bullshit… I’d go play a fucking CRPG, way less work.
I play DnD to exercise creativity and get outside the box. Convince me why it’ll work, make some rolls, let’s see where this shenanigan takes us.
I kinda expect that though. Just like I’d expect a serious post to have joke/meme responses too.
But, you get a bunch of gamer geeks together, start of with something funny, and there’s two ways the conversation is going to go. First is sharing funny stories, then you get into the talk about the rules around the story.
It’s part and parcel of any hobby tbh, but it’s more likely to happen with table top games because a lot of the funny comes from bending the rules in the first place.
I think of it as part of the overall fun.
Ahhh, just like a real session.
Just like inaccurate political/news memes, it’s important that, after a laugh, we make sure some dumbass doesn’t take it as fact. Not everyone is going to read the source material. Have your chuckle then buckle down
Funny == 1 upvote
Lemmy is bad at fun. Kind of like Data during TNG when he didn’t have an emotion chip.
I think many of just enjoy learning while we laugh at the funnies. And, as someone else mentioned, just in case someone wants to try something of similar antics in their own campaign, they will know it may not work out quite the same at all.
Data was great at fun, just never on purpose.
Felis catus