Fallout: London is a must-play. The marriage of Fallout 4’s more modern gameplay and New Vegas’ exemplary role-playing mechanics is a match made in heaven, one that occasionally surpasses Bethesda’s 2015 game.

      • msage
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        3 months ago

        They made 1 (one) game engine, and keep propping it up every release.

      • KoboldCoterie@pawb.social
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        3 months ago

        I want a FO or TES game that’s just a modder playground.

        • Build the world, don’t populate it with anything.
        • Divide the world into a grid, let modders submit mods to a central database and register them with the grid squares they alter.
        • Let the game download an assortment of mods (maybe using user-defined tags to preference certain content) that fills out the world, using their grid square registration system to ensure no overlapping / conflicting content.)
        • Let players rate content they play.
        • Reward the modders who made popular content in some way.

        Obviously there’s a lot of glaring problems with this, but in my head, it’d be awesome.

        • kboy101222@sh.itjust.works
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          3 months ago

          Definitely sounds like an interesting concept. I can also imagine some people seeing it as developers not actually making a game, instead getting their community to do the work.

          I think maybe letting people design a building or block at a time, then doing voting and integrating the winner into the game could be a neat way to go about it

      • umbrella@lemmy.ml
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        3 months ago

        barely. have you seen how buggy bethesda games are?

        i dont get how they are still a thing

  • Cowbee [he/him]@lemmy.ml
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    3 months ago

    As someone who played The Frontier and even finished the NCR questline for it, I’ve been playing London a lot. I do want to say that those looking for full New Vegas level roleplaying are going to be disappointed. There are SPECIAL checks, and traits do make a return, but by and large this is closer to Fallout 3 than it is to New Vegas. Checks aren’t that frequent, this is more of a return to Fallout 3’s “horror RPG” style where roaming and exploring makes up the backbone of gameplay with quests meant to take you to new areas and dungeons, largely.

    That being said, it’s a great game. There are problems with some of the writing, the Strike Quest where the outcome no matter what seems to be a resolution of two individuals and not the much larger number of striking workers is a horrible depiction of labor rights movements. However, the level design is generally really cool and atmospheric, and a lot of the concepts are extremely fresh.

    More than anything, it makes me super excited to see the release of Fallout 4: New Vegas, Fallout: Cascadia, and Fallout: Miami. It’s a surprisingly great execution on a non-US Fallout, and feels fresh, but doesn’t reach the height of New Vegas.

    That last detail is why I am so thrilled for Fallout 4: New Vegas. NV modding is incredible, don’t get me wrong, but the visual upgrade going from New Vegas fully graphically modded to Fallout 4 Vanilla is stark. Imagining playing through New Vegas but with nicer gunplay and graphical fidelity has me incredibly hopeful.

  • LowleeKun@feddit.org
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    3 months ago

    Fallout 4’s more modern gameplay? Oh shut up. They lost me right there. Not that i did not enjoy Fallout 4, do not get me wrong. But it sure is not modern in any way that counts. Quite the opposite. It already feeled aged at release.

      • LowleeKun@feddit.org
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        3 months ago

        I did not compare Fallout 4 to New Vegas but to the time it came out. Which is 5 years later btw. New Vegas had a compelling story telling and role playing while Fallout 4 could barely shine with some minor modernizations.