I am running Godot 4.3 on Linux on a laptop with an NVIDIA RTX3050 Ti latop that I can enable through NVIDIA prime-select. When I have this enabled (not on-demand mode), Blender and games launched through Steam have no issue using the NVIDIA card, but Godot still uses the integrated Intel chip.

Is there an easy way to force Godot to switch device?

EDIT: I didn’t get the Flatpak working, but instead running the executable downloaded from godotengine.org, it now works.

  • cyberwolfie@lemmy.mlOP
    link
    fedilink
    arrow-up
    2
    ·
    4 months ago

    I thought I was sure, but I do have it installed it turns out:

    $ lspci -k
    
    01:00.0 3D controller: NVIDIA Corporation GA107M [GeForce RTX 3050 Ti Mobile] (rev a1)
            Subsystem: Tongfang Hongkong Limited GA107M [GeForce RTX 3050 Ti Mobile]
            Kernel driver in use: nvidia
            Kernel modules: nvidiafb, nouveau, nvidia_drm, nvidia
    

    Removing it would not cause me any trouble?

    I’m on Tuxedo OS 3.