Since i already tried it with a smaller group of people and it went well, i am asking lemmy to give me an idea/feature/anything(that is not NSFW or against itch.io rules) that i will add to a game i will be making

I will try to add every single thing suggested here(even if only on a technicality)

Also, i had no idea how to title this post

    • Mellow@lemmy.world
      link
      fedilink
      English
      arrow-up
      17
      ·
      2 months ago

      Couch co-op is rare these days, but I would like to see more co-op in general. I used to have game nights on Friday night with friends on discord, but we just ran out of good games to play. Limiting factor being how many people can play at the same time. Most of the co-op games we have right now seem to be designed to make you miserable. You’re gonna fail, but how long can you last? I just want to have some fun with 2-6 friends without getting discouraged. One of the best ones we played was “Golf With Your Friends”. I don’t even like golf, but we all could play, no one had to sit out, and we had a blast until it got boring.

        • Mellow@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          2 months ago

          I’ve got a few of their bundles we’ve played multiple times. Quiz night style games are awesome for a while, but we like to play a more action(?) style of games where you control your character and work together or go off on your own to progress the group.

          I thought last train outta worm town was awesome.

          • SHOW_ME_YOUR_ASSHOLE@lemm.ee
            link
            fedilink
            arrow-up
            2
            ·
            2 months ago

            BG3 multi-player was awesome. For a more casual game I really enjoy Pummel Party. I was cut off from playing the worm in last train out of wormtown because I was too good at playing the worm.

  • Boozilla@lemmy.world
    link
    fedilink
    English
    arrow-up
    17
    ·
    2 months ago

    I’ve always wanted a sci fi themed game that plays like a Diablo style dungeon crawler. Sort of a cross between Duskers and Diablo, if that makes sense. You travel in a junky ship from space derelict to space derelict. You (and your party) explore these ghost ships looking for gear and upgrades for yourselves and your ship.

    The overall story would be some quest for artifacts and navigational data to help you open a warp gate and escape the dying star system. You’d have playable classes like space marine, psycher, technician, doctor, etc. NPCs could be a variety of monsters and zombie astronauts. There would also be environmental hazards and puzzles and such.

    Sorry, this is probably waaayyyy more than you were asking us for. Ignore me or cherry pick anything you like. =)

    • chingadera@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      2 months ago

      this would be so fucking cool. if i trusted Blizzard to even make Diablo anymore I’d argue a StarCraft game that plays like an ARPG that would be too rad.

      If someone knows a game like this, please chime in.

  • RacerX@lemm.ee
    link
    fedilink
    arrow-up
    12
    ·
    2 months ago

    Cheat codes that are helpful in allowing people with not enough time to sit and grind things out or fuss with mods to play through the story while still interacting with the core mechanics.

    • PlzGivHugs@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      ·
      edit-2
      2 months ago

      Can I counter this request by asking for more 3D?

      I also want more text though, esspecially if that text is also 3D.

    • tal@lemmy.today
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      2 months ago

      i miss text based muds

      They never left.

      https://www.mudconnect.com/

      Mudlist (663 muds)

      I feel that the genre kind of stagnated, though.

      EDIT: Though only a handful of those support encrypted connections, which in practice probably doesn’t matter that much, but annoys the hell out of me, given that in the period from when MUDs were in their heyday to today, almost everything online became encrypted.

      I could sort of understand it if they were leveraging UDP or something, but they’re normally just running on telnet. It should be possible to shove a connection through TLS. You can even tack it on with no codebase modifications using something like stunnel.

      • tal@lemmy.today
        link
        fedilink
        English
        arrow-up
        4
        ·
        edit-2
        2 months ago

        They have a fair bit of text to read, and a unique writing style that a lot of folks like, but I’d have a hard time calling them MUDs.

        They’re single-player games, which is kinda fundamentally at odds with being a multi-user dungeon.

        I could maybe see a game that plays like a single-player MUD working for some people, but they also don’t really have a world with characters and such roaming around, other than the monsters that are within a certain distances of you. And while they don’t have 3d, they’re a 2d graphical game; you don’t interact with them via a text-based interface (which isn’t a hard requirement of MUDs, but sounds like is what the parent poster was going for).

  • icerunner_origin@startrek.website
    link
    fedilink
    arrow-up
    5
    ·
    2 months ago

    A bucket of dehydrated water, which you have to reconstitute by adding water, in order to put out an invisible fire. No idea what kind of game you’re making, could be a very odd addition to something like a racing sim.

    • Skua@kbin.earth
      link
      fedilink
      arrow-up
      5
      ·
      2 months ago

      could be a very odd addition to something like a racing sim.

      Maybe not as odd as you think, since the methanol fuel used in many motorsports series actually does burn invisibly

  • Romkslrqusz@lemm.ee
    link
    fedilink
    arrow-up
    5
    ·
    2 months ago
    1. Character creation

    2. A hairstyle option that is actually a toupee. If your character is hit / impacted / falls / etc, the toupee can sometimes fall off l. The character suffers a debuff until they pick it back up or buy a new one. It is not apparent during character creation that what the player is selecting is a toupee, and the mechanic is not explained in any way.

    • tetris11@lemmy.ml
      link
      fedilink
      arrow-up
      2
      ·
      2 months ago
      1. A character option that is literally a bear. Like literally a bear, masquerading as a human, and most NPCs are just going along with it
      • RandomVideosOP
        link
        fedilink
        arrow-up
        2
        ·
        2 months ago

        Is it ok if its a bear in a biblically accurate angel costume? Another comment said that the main character should be a biblically accurate angel and it would be an objectively better costume

    • RandomVideosOP
      link
      fedilink
      arrow-up
      1
      ·
      2 months ago

      I dont think i can make it not obvious the hair is fake considering that the main character is a biblically accurate angel

  • Bear@lemmynsfw.com
    link
    fedilink
    English
    arrow-up
    5
    ·
    2 months ago

    Activate god mode and gain a small fraction of the power of the developer. You can edit the actual source, brick yourself, and quick reload from within the game. Show me the real errors with the file name and the line number.

  • VelvetStorm@lemmy.world
    link
    fedilink
    arrow-up
    5
    ·
    2 months ago

    I want the things I do and the decisions I make to actually matter to the story and not just like a good or bad choice shit either.

    • tetris11@lemmy.ml
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      2 months ago

      In terms of narrative: Pentiment is a good choice

      In terms of consistent world (with your own internal narrative of what is happening): Kenshi is a good choice

  • kuneho@lemmy.world
    link
    fedilink
    arrow-up
    5
    ·
    edit-2
    2 months ago

    Rolling HP like in Earthbound and Mother 3. You get a big hit - your HP does not decrease to the point immediately rather starts rolling down, even if you’ve got a mortal damage. This way you can still have time to finish the fight and survive if your HP don’t reach 0 in the meantime, or even heal yourself. Also Luck (or Guts) as a stat, which can sometimes leave you at 1 HP no matter how overkill damage you just got.

  • nlghtcrawIer@lemmy.world
    link
    fedilink
    arrow-up
    5
    ·
    2 months ago

    A procedurally generated escape the city third person zombie shooter with several randomized unique quest lines that can be discovered by scouting the city. Each quest line leads to a different escape route. (Military has surrounded the city)

    Zombies should be 28 day later, one touch and you are infected zombies.

    Maybe add some basic crafting and possibly coop or pvpve elements. One escape should take only a couple hours. The randomness gives the replayability. (A bit rogue like)

    • tal@lemmy.today
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      The Dying Light or Dead Island series are kind of -ish in that field, though first-person.

      • nlghtcrawIer@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        2 months ago

        Yes correct. I tried both and was annoyed that the zombies aren’t deadly enough. Like “oh we have this serious virus but you can survive getting bitten multiple times”

        With the idea I wanted less of a story (and let’s be honest both games and their successors did not have good ones) and more of interesting escape attempts (find a drill and move underground, or dress up as someone from the military or idk get catapulted with a parachute)

        • tal@lemmy.today
          link
          fedilink
          English
          arrow-up
          1
          ·
          2 months ago

          Yes correct. I tried both and was annoyed that the zombies aren’t deadly enough. Like “oh we have this serious virus but you can survive getting bitten multiple times”

          Hah! You’re a masochist. One of my several major complaints with Project Zomboid is the incurability of the bites. You can slow it, but once you’re infected, you’re going down at some point.

          There’s some game I remember seeing a video review of that was third-person. Dunno about the escape or questlines. Didn’t blow me away.

          searches

          Maybe it’s Days Gone.

          investigates

          Yeah, doesn’t have the escape questlines that you want.

          Choice of Games has a series (trilogy?) of zombie games that has multiple different routes to escape, but that’s almost certainly not what you’re looking for, as it’s multiple-choice text adventure.

          checks

          Two games, Zombie Exodus and Zombie Exodus: Safe Haven. One of their better games, IMHO, but unless you’re dead-set on just the zombie escape thing thematically, I assume that it’s not what you want. It’s also not procedurally-generated.

          • nlghtcrawIer@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            2 months ago

            I know all the games you have listed. I havent played them but I can tell that none have the features that I am looking for.

            Prohect Zomboid comes close in terms of environment but has a different gameplay approach.

  • SSTF@lemmy.world
    link
    fedilink
    arrow-up
    5
    ·
    2 months ago

    I really love when RPGs give unique dialog options based on non-dialog skills.

    For example, if you are spec’d into a certain class of weapon you unlock dialog with a relevant vendor. Or if you have a high gambling skill, your character can talk about the finer points of gambling.

    Taking this a step further, reactivity from having accomplished something requiring application of these skills allowing unique dialog.

    This can all either be unique flavor dialog, dialog that gets the conversation to where it would have gone anyway, or dialog that opens up new quests or quest resolutions.