• dwemthy@lemdro.id
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    17 hours ago

    Your group of five was falling for 30 minutes because they couldn’t get through initiative

    My group of five was falling for 30 minutes because they kept trying to rush up a greased ladder

  • Blazingtransfem98@discuss.online
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    18 hours ago

    I used to have a group I’d play DnD with, it was fun. We don’t talk anymore though because they are right-wing assholes and would never accept me as a trans girl, since they openly made fun of transgender people. There was an NPC character in one of our campaigns which was a “man dressed as a woman” who would always get mocked for it.

    • Duamerthrax@lemmy.world
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      17 hours ago

      It’s absolutely mental to create a character to just act as a punching bag for your beliefs. Even if the roles were reversed, I doubt I’d enjoy playing with people like that.

      • Blazingtransfem98@discuss.online
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        10 hours ago

        It always felt uncomfortable when they’d do it. I felt unsafe when they would do it. I bet if they saw me now they’d make those same jokes about me directly. Probably also mock me for pronouns. They weren’t good people, I don’t know why I hung out with them as much as I did. I guess I just wanted to feel like I fit in with others. Well I’m glad I never came out to them even when I found out, that would’ve been really bad for me, instead we just quietly went our separate ways.

      • Archpawn@lemmy.world
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        15 hours ago

        I think the problem is that it’s something not actually bad. Making a BBEG that’s just a punching bag for your believe that murder is wrong is perfectly okay.

        • Blazingtransfem98@discuss.online
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          10 hours ago

          Wasn’t even a BBEG, was just a random NPC in the party that party members would make fun of for being “a man pretending to be a woman”. The character remained in the party through the whole campaign and only served the purpose of being the butt of transphobic humor. I don’t even think they had good stats or abilities.

        • Duamerthrax@lemmy.world
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          2 hours ago

          Having the BBEG be a bigot and having their bigotry be integrated into the plot is fine. I’m talking about having an irrelevant NPC just exist as the butt of jokes for the players. I feel like I would just get tired of hearing those interactions repeated for hours.

  • gamermanh@lemmy.dbzer0.com
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    17 hours ago

    Sounds like the DM needs to put their damn foot down

    I’m awkward and quite bad at that normally but if my players have gone off topic for more than a minute I’ll soft remind them to get back on track, another minute or so and I’ll bring it up again, and if we’ve wasted 5 minutes I activate my autist mode and just straight up mention were way off topic once a spot opens, and refocus the game

    That’s part of the damn job, I can run a table with up to 10 people without too much of an issue as long as everyone actually comes with their GODDAMN CHARACTERS FINISHED, DAVE

    • jjjalljs@ttrpg.network
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      9 hours ago

      I often do “I am starting a timer. When it goes off, something interesting will happen”

      If the players are still fucking around, then the fire bears show up (or whatever).

    • Archpawn@lemmy.world
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      15 hours ago

      I admit I’ve only played D&D once. We spent half an hour working out how to go through a hole in the ceiling when there was an unlocked door in front of us. I thought that was just part of the fun.

      • gamermanh@lemmy.dbzer0.com
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        15 hours ago

        Long discussion about the game: fine, acceptable, fun!

        Long discussion about the meaning of a French word from hundreds of years ago after your bard said the wrong thing in a talking puzzle: might be fun, but is unrelated to the actual game and should be cut short before it drags on

        The DMs job is to control the narrative, if you’re talking about the game at all then it’s part of the narrative and you should really only push them if they start going in circles or something at that point

    • Kichae@lemmy.ca
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      22 hours ago

      I feel this. My group is 3 players, and 2 are 11. There may as well be 30 of them

    • HeyThisIsntTheYMCA@lemmy.world
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      7 hours ago

      8 at my last game (7 players + a very inexperienced dm). I will limit myself to a table of 5 players at most in the future. It was horrible.

      • Maggoty@lemmy.world
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        6 hours ago

        I think you could do 8 if everyone is experienced and it’s a combat only module. Everyone pre rolls, announces their turn, and quickly moves their mini. Even one person not being experienced in their role screws it all up.

  • Ziglin@lemmy.world
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    22 hours ago

    5 (including the DM) are sufficient. Sometimes even 4.

    It can be used to fix some plot holes created by too much improvisation too though.

  • Klajan@lemmy.zip
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    21 hours ago

    I have one group I play in where there are 7-10 Players. It’s pure chaos, though since we play very infrequently and a lot of the players don’t take the game too seriously it somehow works out.

    Still would not recommend unless you like roleplaying with your fellow players until you get to your turn of GM attention.