• monica_b1998@lemmy.worldOP
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    14 hours ago

    Good question - it’s the latter: all the blocks are generated practically instantaneously, whereas it does take a noticeable amount of time for the first block to hit the next one.

    if i==25 would only result in the last block falling down, the rest would remain standing.a

    • LovableSidekick
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      14 hours ago

      Oh that makes sense - apparently bpy.ops has a current context that the transform acts on. Instead could you move the transform call outside of the loop after establishing the first block as the context? That’s how I would instinctively do it, to avoid checking i in every iteration when I know it can only be true once. Totally minor critique lol.

      • monica_b1998@lemmy.worldOP
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        5 hours ago

        that makes sense! if I find the time, I’ll update it. it needs to updated to a newer Blender version anyway…