• menemen@lemmy.ml
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      6 days ago

      Should include a concept to reduce impervious surfaces in modern times. User experience is not the only variable.

  • Routhinator@startrek.website
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    7 days ago

    Designers need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.

    • SkyeStarfall@lemmy.blahaj.zone
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      5 days ago

      Not a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is

    • sp3ctr4l@lemmy.zip
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      7 days ago

      Probably the tree is shadowing the same area that a window in or near the building the picture is being taken from is illuminating.

    • ltxrtquq@lemmy.ml
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      7 days ago

      The tree on the right has that block missing in its shadow, the trees on the left are casting their shadows in a slightly different direction, and they guy on the dirt path’s shadow seems too dark and clear. Once you pointed out something was wrong, it’s hard not to see other mistakes.

      • stebo@lemmy.dbzer0.com
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        7 days ago

        We are so paranoid about Photoshop and lately AI that we start seeing mistakes where there are none. All these things are perfectly normal.

      • sp3ctr4l@lemmy.zip
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        7 days ago

        The sun is fairly low in the sky, just a bit to the right of the guy on the dirt path, whose shadow is almost but not quite straight vertical.

        The guy casts a darker and more crisp, or less diffuse shadow because he is less translucent, or more opaque, than tree leaves, and because the total distance from the heighest tree leaves to the ground is greater than the total distance from his head to the ground.

        The lines of the tree trunk and lamppost shadows all converge toward where the sun is, if extended toward it.

        The illuminated square in the one tree’s shadow is likely a reflection from a window or some kind of metal fixture from a building or object behind the pov of the camera.

        • ltxrtquq@lemmy.ml
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          7 days ago

          The lines of the tree trunk and lamppost shadows all converge toward where the sun is, if extended toward it.

          I’m pretty sure that’s not true

          Edit: I’ll concede the other points though

  • CanadaPlus@lemmy.sdf.org
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    7 days ago

    Uhh, so looking carefully at the picture, it appears they shouldn’t have bothered with the inner pathway at all, and should have just connected the bridge over the canal (?) in the background to whatever is under the camera.

    Not only does the current design fail to provide a short path in demand, it leaves a goofy little boulevard behind the benches in what appears to be a dense, desirable urban area where you shouldn’t waste space.

  • Dave@lemmy.nz
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    7 days ago

    Pretty sure the user experience folk are screaming for a path to be built there but are getting ignored.

  • sp3ctr4l@lemmy.zip
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    7 days ago

    A lot of universities with large campus grounds take the approach of observing the natural foot traffic wear patterns on grassy areas, and then build walkways where the most worn down parts are.

    Its… pretty obvious.

    If everyone is taking an alternate, non designed path… your design sucks, modify it to facilitate what people find more effective.

  • Ephera@lemmy.ml
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    7 days ago

    I, unfortunately, have to use GitHub at $DAYJOB and this is me. I navigate most of the webpage via the URL bar now.

    Basically, let’s say I’m working on a repo github.com/tomato/sauce/ and want to navigate to the Releases page.

    Via the webpage:

    1. Type github.com into the URL bar.
    2. Don’t find tomato/sauce/ in the list of recent repos, even though it’s the only repo I work on.
    3. Click on some other repo that’s at least in the tomato/ org.
    4. Navigate up to the tomato/ org.
    5. Find the sauce/ repo in the list.
    6. Traverse half the fucking screen to hit the “Releases” heading in the middle of the About-section.

    Via the Firefox URL bar:

    1. Type gi→t→s→r→.
    2. Hit Enter.

    I admit, it’s hard to compete with the latter, but I wouldn’t know how to navigate that way, if the former wasn’t so terrible.