AtegonMA to Godot · 1 month agoDaily Godot Tip #12: Turning on "auto switch to remote scene tree" in the editor settings makes it so that when you click play it automatically swaps to the remote tab for debugging purposesimagemessage-square3fedilinkarrow-up159arrow-down10file-text
arrow-up159arrow-down1imageDaily Godot Tip #12: Turning on "auto switch to remote scene tree" in the editor settings makes it so that when you click play it automatically swaps to the remote tab for debugging purposesAtegonMA to Godot · 1 month agomessage-square3fedilinkfile-text
minus-squareDomi@lemmy.secnd.melinkfedilinkarrow-up1·1 month agoCan you also switch between different remote views when debugging with multiple instances? Somehow I never know on which instance I am attached to.
minus-squareCharzard4261linkfedilinkarrow-up2·1 month agoYes! If you’ve set it up to boot multiple instances, switching between the debugger tabs at the bottom will also switch the remote scene tree. When I stumbled onto this I was so happy. It’s made debugging my multiplayer project soooo much easier!
minus-squareDomi@lemmy.secnd.melinkfedilinkarrow-up1·1 month agoThanks, that should make debugging a lot easier.
Can you also switch between different remote views when debugging with multiple instances? Somehow I never know on which instance I am attached to.
Yes! If you’ve set it up to boot multiple instances, switching between the debugger tabs at the bottom will also switch the remote scene tree.
When I stumbled onto this I was so happy. It’s made debugging my multiplayer project soooo much easier!
Thanks, that should make debugging a lot easier.