Context: The default 3D physics engine of Godot is really bad, so one of (if not the) most popular extensions for Godot was Jolt Physics, replacing the old physics engine with Jolt (which is what Horizon Forbidden West uses).
Jolt not only has way better accuracy and less bugs, it also performs better. There is no reason to use the official one compared to this.
What this means:
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Jolt is coming to Godot 4.4, it’s currently not a default since it’s experimental (you can switch it on in the project settings), but once it becomes stable it will be the default physics engine.
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The Godot Jolt extension will be in maintenance mode since it’s now built into the engine itself.
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The old physics engine will still exist for now (probably for backwards compatibility’s sake).
The wait for 4.4 continues.
Woah, that’s fantastic.
Jolt is really cool and is almost deterministic. Still hopeful they can make it fully deterministic in Godot at some point.
Awesome!! I’ve been using Jolt most of the year and it’s much better imo