Preface - Itās never cool to be mean to developers or the rando who is running an official social media account online. Be cool.
One thing I will never understand about gaming and gamersā¢Ā® is that they always seems to justify their own poor treatment. Worse yet they attack others for pointing out the way they are mistreated. Whenever I see good honest players point out that a system is predatory or designed in a plainly unfair way, other gamersā¢Ā® will undoubtedly come in and defend that bad thing. Itās so odd that gamersā¢Ā® can min-max everything but canāt seem to factor in the fact they are getting less than they used to. Itās like digital inflation. Games are more costly in upfront costs, hardware cost, time costs, and yet are getting worse in general.
Iām very much anti-battle pass/anti-season pass/anti-microtransaction all that sort of stuff. Iām old-school, just want to buy a thing and have the thing and have the thing be whole and complete. That said there are semi-decent ways to implement a system that is profitable for the vampire executives and also donāt siphon every single coin players have. Itās so weird to me that gamersā¢Ā® not only keep buying into these systems but seem to defend them so vigorously online.
From āPay to Winā to weird obtuse purchasable currencies/resources to needlessly limited time rewards to create artificial scarcity (pre-order, in-game store ādealsā, general fear of missing out practices), all dark patterns make games worse. Gamersā¢Ā® defend these things saying āI DoNāT HaVe tHiS PrObLeM. iT MuSt bE A SkIlL IsSuE!ā or whatever dumb shit. Every dark pattern in modern gaming is making the games people play worse intentionally. People talk about the enshittification of internet all the time but gaming as a medium/hobby has been enshittifiying since the advent of Xbox LIVE. The worst part about it to me is seeing such vocal defense for it online (social media at large, game forums, comment sections of gaming news/articles). Itās not just that sort of conceding āwell what canāt ya do?ā, itās more so this spirited āThis is good actually, and youāre not a REAL GAMER if you donāt like this.ā
For example a decent battle-pass (regardless of the game/genre) usually rewards players with enough in-game premium currency to buy the next one and maybe have enough left over for an item or two. That way it keeps you locked for longer and feeds into the habit forming design dark pattern we all hate. Youāre constantly having just enough premium currency to buy something, and topping off your balance is just a few extra coins if need be. Yes, people talk about the āwhalesā and āminnowsā but even just the regular players and worse yet the gamersā¢Ā® get a bad deal. Setting the fact this is a dark pattern aside (however I canāt stress enough how mobile gamingās/casino gaming inspired dark patterns have made gaming worse), itās bonkers to me that gamersā¢Ā® just say āVoTe wItH YoUr wAlLeT BrO!ā. They will say that or these sorts of things support the development of the game, knowing full well that that money isnāt recycled and invested into the betterment of the game.
Itās just so strange to me that gaming of all things has grown worse in just about every way since 2000ās and yet the online culture around it seems to take pride in it being so bad. Itās so strange that gamersā¢Ā® can datamine the most Ph.D level mathematical optimal way to play through a game before itās even released but canāt seem to parse that games should respect them. Games should treat them better. Games should be better.
: āWow this system sucks. We should either get more rewards faster or things shouldnāt cost so much. I like this game but damn this system blows, and it probably doesnāt have to. The developers should be better to us.ā
: āIf you donāt like it donāt play it. If it were bad it wouldnāt be popular.ā
My larger point is gamersā¢Ā® are bad, gaming should be better, player != gamersā¢Ā®.
Agreed. I like alternate costumes, hell even joke costumes, but after a certain point the aesthetic falls apart in a noticeable way. Sometimes cosmetics feel really good and fit in the game world super well. Other times they just ugly, or overly designed, or worse yet confusing that doesnāt convey information properly to the player. In general, I donāt like having to open my wallet for these sorts of goodies either way. It should just be rewards for playing the game.
I rememeber when TF2 came out and they talked about how carefully crafted each characterās silhouette was to convey essential game information. Thenā¦ hats.
Now there are few games where you can tell what team a player is on if they donāt have an icon over their head.
Oh yeah, the general shape of each class was so clear and distinct. I donāt think hates were too much of a problem, I actually have more issue with some of the visual effects on the hats, cosmetic items, and some of the weapons. Itās so much visual ānoiseā in an already noisy game. Even as a player with ~500 hours in the game itās a bit much to manage, not impossible but itās just kinda over doing it these day. It wouldnāt be so bad if there were a way to disable it or something but it really creates a noticeable rift between the current game and the rather āoldā (in relative gaming terms) game.
Maybe itās a combo of me not bothering with most modern games and being a grumpus but I feel like after cosmetics became the norm āfriendly fireā stopped being as ubiquitous in online team games.