Mermitian@lemmy.ca to Cities: Skylines@lemmy.mlEnglish · 2 years agoCities: Skylines II Feature Highlight #2: Traffic AI - Paradox Interactivewww.paradoxinteractive.comexternal-linkmessage-square14fedilinkarrow-up116arrow-down11cross-posted to: [email protected]
arrow-up115arrow-down1external-linkCities: Skylines II Feature Highlight #2: Traffic AI - Paradox Interactivewww.paradoxinteractive.comMermitian@lemmy.ca to Cities: Skylines@lemmy.mlEnglish · 2 years agomessage-square14fedilinkcross-posted to: [email protected]
minus-squareMermitian@lemmy.caOPlinkfedilinkEnglisharrow-up4·2 years agoNothing groundbreaking, but it might be enough to not necessarily need a mod like TMPE. And the high beams was such a cool detail!
minus-squarejanoosh@szmer.infolinkfedilinkEnglisharrow-up3·2 years agoExactly, hopefully it will be one less thing to worry about. If the rest of dev diaries will be at least of this “nothing groundbreaking” quality we’re in for a good game I think.
Nothing groundbreaking, but it might be enough to not necessarily need a mod like TMPE. And the high beams was such a cool detail!
Exactly, hopefully it will be one less thing to worry about. If the rest of dev diaries will be at least of this “nothing groundbreaking” quality we’re in for a good game I think.