I wondered what was represented by the numbers in that table, since it was included in the article without context. The differences are so big that I expected them to be something low-level like number of sync operations per second.
Nope. Digging up the original patch set from a year ago reveals that those numbers are frames per second. This is an impressive improvement for some games.
Does this replace FSync and ESync?
I believe it will, yes.
It does, in fact the current version of the wine patch is incompatible with fsync and esync, at least in wine-tkg. Which makes sense since it supersedes both (does the same thing in a more correct and more performant way).