Since I’m currently dealing with this problem, I’m gonna leave this info here, so anyone that comes across it knows what to do to fix it. Currently working on 4.1.1, should work on 3.x too

This is a problem that happens if you rename or delete files outside the Godot editor. Godot may warn you, or it may simply keep a cached copy and keep you completely unaware of it until you export the game and try to play it. It’s always a good thing to check for these once in a while.

Related questions:

HOW TO FIX:

  • Create a dummy file, it can be a.PNG or whatever
  • Open the problematic scenes with a text editor
  • Change the path of the offending files to the dummy. They’re usually at the top of the file, loaded as [ext_resource type="Texture" uid="" path=res://graphics/missing.png" id="10_0y2mn"
  • After saving, try to load the scene again. Be sure to run the Debug console version of Godot
  • If everything went well, it should open. Delete the dummy file from within the editor.

If that doesn’t work, try this instead:

  • Open the problematic scenes with a text editor
  • Remove any lines that point to the offending files.
  • Run the Godot with the debug console
  • Attempt to open the scene in the editor. If it gives an error, check the debug console, the most likely error will be something like res://scenes/problemscene.tscn:3815 - Parse Error: Can't load cached ext-resource id: 10_0y2mn
  • Back in the text editor, look for that id within the scene. It’ll likely be something similar to texture = ExtResource("10_0y2mn"). Delete it
  • Repeat the last 2 steps until the errors stop.
  • @[email protected]
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    fedilink
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    110 months ago

    if I get this error I just open the project in Visual Studio Code and remove the references manually. It’s dangerous and requires a bit of knowledge of the tscn format.

  • FeyterM
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    110 months ago

    Why not removing the import and the reference in the problematic file directly once opened with text editor?

    • I Cast FistOP
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      210 months ago

      That’s what I listed in the second part. Simply removing the references at the top without removing every attempt to load said resource will make the scene impossible to open

      • FeyterM
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        19 months ago

        Ah yes. I think I oversaw it. Personally I think this is not a big deal but people not very familiar with editing config files in editors maybe are afraid of doing this.