Steam VR mostly works. It’s one of the areas that takes a massive stinky performance hit, and there is no motion smoothing yet (somehow), but it does work. I’ve put thousands of hours into vrchat in it, played through all of Alyx, etc. all on Linux.
Then I’m really confused about how I was playing Beat Saber on my Windows partition last night.
Also, I’m not sure “it doesn’t work on Windows” is the standard the Linux community should be trying to live up to. My old laptop doesn’t work on Windows 10 or 11, but it runs modern Linux just fine.
Unless you’re just playing dumb, you should be aware that it has been removed from Windows 11. You can hold back the update for now at least (or stay on Windows 10).
Anyway Monado is coming along nicely, but unless Valve and the other companies they are involved in it start throwing more devs at it, there’s not much more that can be done.
That microsoft didn’t enable the necessary software components to run windows mixed reality HMDs on linux?
The reverbs never natively supported any open standards like SteamVR or OpenXR.
WMR headsets are the ones that have been the hardest to get going with open VR systems like Monado, but that doesn’t mean that hardware that implemented sane standards isn’t already working great, which it is.
Bottom line, if you use something that is actually supposed to work, it does. If you don’t, then yeah, the volunteer-created hacks to get things to work are still in progress.
“No, it is for your specific hardware and use case.”
That microsoft didn’t enable the necessary software components to run windows mixed reality HMDs on linux?
No - that’s a given. It’s that nobody has working third party software for my hardware yet, hence the “VR isn’t ready on Linux yet” statement.
The reverbs never natively supported any open standards like SteamVR or OpenXR.
I know.
WMR headsets are the ones that have been the hardest to get going with open VR systems like Monado, but that doesn’t mean that hardware that implemented sane standards isn’t already working great, which it is.
I know.
That said, WMR is partially working at this time.
I know.
Bottom line, if you use something that is actually supposed to work, it does. If you don’t, then yeah, the volunteer-created hacks to get things to work are still in progress.
I know.
My VR hardware is still not working, and Linux is clearly not “VR ready”.
Android doesn’t pride itself on its incredible hardware compatibility to the same extent that Linux does.
I realize that I am in no way entitled to other people’s labor to get WMR working on Linux, of course, but until this significant category of VR headsets does work on Linux, it is not VR ready.
It absolutely does. A huge part of Linux’s whole schtick is that open and community-sourced software is more compatible and just plain better than proprietary offerings. Linux is better, and it can handle being held to a higher standard.
Who decided this is where the goalpost is, except for you?
Yeah, uh, that’s kinda how opinions work. There is no objective measurement of what “VR readiness” means - it’s going to be an arbitrary division no matter who is deciding where the line is. I just think that arbitrary division should include the set of headsets that just a few years ago constituted at least 10% of the market as measured by Steam alone, if not significantly higher once other proprietary storefronts that these headsets were aimed at are included.
Counter point:
VR is working. It’s not working for your specific hardware and use case.
My Oculus Dev Kit 1 and 2 don’t work properly on Windows anymore. Does that mean Windows isn’t ready for gaming because my specific VR hardware doesn’t work on it? Or does it mean that “VR ready” doesn’t have to include every VR headset.
Counter-counter point: some VR is working. It’s not working for a significant portion of VR hardware, so it is not VR ready.
Windows isn’t ready for much of anything these days, so I’m not really sure why you’re trying to make that comparison with Linux, an OS that prides itself on openness and getting an insane variety of hardware working on it.
I agree that “VR ready” doesn’t have to include every single headset, but that’s pretty disingenuous when a significantnumber of VR headsets use(d) WMR. Linux will not be VR ready until WMR is working.
The number of different branded headsets using WMR doesn’t make it significant in any way. Based on Steam hardware survey, WMR headsets only account for 2.84% of VR headsets. Index, Quest 2, Quest 3 account for ~70% of VR headsets in use, and they all work on Linux. Index just naturally in SteamVR and it’s my understanding that setting up ALVR for the quest ones isn’t that tricky (but I’ve also never tried). And much of the remaining 30% other headsets work with ALVR too.
And the point of comparing things to Windows, is that if we’re stating “Linux isn’t ready for gaming because not every VR headset works”, then by that definition Windows isn’t either. Which you probably agree with, but generally speaking “people” / society view Windows as ready for gaming despite it not supporting every headset.
It’s basically getting into the “Fortnite doesn’t work on Linux” type of situation now. Some things are just never going to work, and it’s because of the creator of those things and not Linux itself, and who cares. Even if the things that don’t work are popular, that doesn’t mean that on the whole, the OS isn’t ready.
Also, according to steam only 1.9% of accounts have a VR headset. That alone makes VR an edge case. but 2.84% of 1.9% is 0.05% of overall steam accounts using WMR. I think Linux can be ready for gaming without WMR support.
That’s kind of a disingenuous citation, since WMR has been officially discontinued by Windows for over a year, and you can’t install it on any new machines, so of course its official use numbers are currently incredibly low.
Five years ago, however, WMR was more than 10% of the VR market (and that’s not even including all of the other proprietary storefronts that these headsets were aimed at), and I’d bet that a lot of people, like me, would still use it if it were better supported. Plus that’s a lot of e-waste that could be reused and repurposed if we could get 3rd party software to work.
Literally the only reason I still dual-boot my gaming PC is because I have to boot into window$ any time I want to use my VR headset, so, while I would absolutely love it if Linux were VR ready, that’s unfortunately just not the case.
With how long VR has been around, I can still count on one hand the number of people I know that have an entry level Quest, let alone good VR gear. For that reason, I dunno if I’d include VR in the definition of mainstream.
Its not mainstream. probably never be mainstream… Just like 3d TVs.
Its a rich mans hobby.
the only reason the quest is “cheap” in comparison is because its facebook and when it comes to facebook… you will always be the product. Its sold to you “cheap” compared to others, because they make that back and more on harvesting and selling the data they collect from you using it.
overwhelming majority of gamers use gaming to escape and relax. Jumping around a room exhausting yourself is kind of the antithesis to that.
Jumping around a room exhausting yourself is kind of the antithesis to that.
I’m not sure what games you’re playing, but most are what would be considered light to moderate exercise (unless you’re playing fitness focused games at a high level), hardly something that is going to exhaust yourself. I’ll add that many VR games are standing or sitting experiences (or are room scale but require nothing more than walking).
Nevertheless, there are barriers like the weight and heat of the headsets (and the price) so I don’t disagree that it’s not mainstream.
Jumping around a room exhausting yourself is kind of the antithesis to that.
A coworker said he watches movies and stuff more than playing games, partly because of this. He was clear that he has VR games, but the required physical movement is sometimes not what he wants, and there’s the issue of lag-induced motion sickness besides.
A lot of people use Quest standalone, but the PC VR experience is much, much better if it can be setup right. Eliminating the major issues that hold it back from working would make a big difference.
That and a whole smorgasboard of Windows MR headsets will be useless bargain bin items soon, as Microsoft is pulling support for those headsets entirely, and I know the linux community has added support for Windows MR in Linux. They’re not bad headsets, and being super cheap would let a lot of people try out VR, even if the experience is a bit behind compared to the modern headsets (Index, Quest 3, etc.)
I know what you’re saying, and i kinda agree, but even including Windows, the share of VR users is still small, and that’s making use of drivers that generally work ootb. VR just isn’t as popular (yet?).
I didn’t know about Microsoft pulling away from MR. I would love to have a MR headset, so I’ll have to keep an eye out. Thanks!
About two years ago, Microsoft axed the entire MR devteam, and a few months back announced they will remove MR entirely in a future update to Windows.
I once had a Samsung Odyssey (not the +), and while the Quest 2 has a better screen resolution and much better controller tracking (and the 3 improves on both again), the Samsung’s OLED displays have way better contrast ratios, which makes it much better when running games that have dark scenes.
Unless your using something like a Pimax its there. Have a look at Envision. You can install it from the AUR or a appimage from git both allow you to avoid having to compile from source. Envision allows you to use Monado if you have a wired headset or WiVRn if you have a quest or other wireless headset and can also install WlxOverlay or Stardust as overlays.
Get VR working without having to compile from source and it will be
VR is not mainstream gaming.
VR is a minority of a minority of a minority of gaming.
I played through HL Alyx on a baremetal PopOS! system and Valve Index, with no need to compile a kernel from source … in 2022.
It would be nice but according to Steam only 1.9% of users have VR headsets. So it’s naturally a slow development.
Steam VR mostly works. It’s one of the areas that takes a massive stinky performance hit, and there is no motion smoothing yet (somehow), but it does work. I’ve put thousands of hours into vrchat in it, played through all of Alyx, etc. all on Linux.
In addition to what others have said… It is?
I can plug in my index, open steam, and run VR games, just fine.
My HP Reverb G2 V2 isn’t.
it doesn’t work on windows anymore either
Then I’m really confused about how I was playing Beat Saber on my Windows partition last night.
Also, I’m not sure “it doesn’t work on Windows” is the standard the Linux community should be trying to live up to. My old laptop doesn’t work on Windows 10 or 11, but it runs modern Linux just fine.
Unless you’re just playing dumb, you should be aware that it has been removed from Windows 11. You can hold back the update for now at least (or stay on Windows 10).
Anyway Monado is coming along nicely, but unless Valve and the other companies they are involved in it start throwing more devs at it, there’s not much more that can be done.
I am aware of that. It was part of my decision to move to Linux (and to keep my Windows 10 partition).
That doesn’t change the fact that it also doesn’t work on Linux, which was the point of my original comment.
I look forward to Monado progressing, but in the meantime Linux is not a solution for gamers who care about VR and own a WMR headset.
What’s your point?
That microsoft didn’t enable the necessary software components to run windows mixed reality HMDs on linux?
The reverbs never natively supported any open standards like SteamVR or OpenXR.
WMR headsets are the ones that have been the hardest to get going with open VR systems like Monado, but that doesn’t mean that hardware that implemented sane standards isn’t already working great, which it is.
That said, WMR is partially working at this time.
Bottom line, if you use something that is actually supposed to work, it does. If you don’t, then yeah, the volunteer-created hacks to get things to work are still in progress.
“Get VR working and it will be.”
“It is!”
“No, it is for your specific hardware and use case.”
No - that’s a given. It’s that nobody has working third party software for my hardware yet, hence the “VR isn’t ready on Linux yet” statement.
I know.
I know.
I know.
I know.
My VR hardware is still not working, and Linux is clearly not “VR ready”.
By that logic android doesn’t work because you can’t use it on a iPhone.
Android doesn’t pride itself on its incredible hardware compatibility to the same extent that Linux does.
I realize that I am in no way entitled to other people’s labor to get WMR working on Linux, of course, but until this significant category of VR headsets does work on Linux, it is not VR ready.
And that justifies the double standard?
Who decided this is where the goalpost is, except for you?
It absolutely does. A huge part of Linux’s whole schtick is that open and community-sourced software is more compatible and just plain better than proprietary offerings. Linux is better, and it can handle being held to a higher standard.
Yeah, uh, that’s kinda how opinions work. There is no objective measurement of what “VR readiness” means - it’s going to be an arbitrary division no matter who is deciding where the line is. I just think that arbitrary division should include the set of headsets that just a few years ago constituted at least 10% of the market as measured by Steam alone, if not significantly higher once other proprietary storefronts that these headsets were aimed at are included.
Counter point: VR is working. It’s not working for your specific hardware and use case.
My Oculus Dev Kit 1 and 2 don’t work properly on Windows anymore. Does that mean Windows isn’t ready for gaming because my specific VR hardware doesn’t work on it? Or does it mean that “VR ready” doesn’t have to include every VR headset.
Counter-counter point: some VR is working. It’s not working for a significant portion of VR hardware, so it is not VR ready.
Windows isn’t ready for much of anything these days, so I’m not really sure why you’re trying to make that comparison with Linux, an OS that prides itself on openness and getting an insane variety of hardware working on it.
I agree that “VR ready” doesn’t have to include every single headset, but that’s pretty disingenuous when a significant number of VR headsets use(d) WMR. Linux will not be VR ready until WMR is working.
The number of different branded headsets using WMR doesn’t make it significant in any way. Based on Steam hardware survey, WMR headsets only account for 2.84% of VR headsets. Index, Quest 2, Quest 3 account for ~70% of VR headsets in use, and they all work on Linux. Index just naturally in SteamVR and it’s my understanding that setting up ALVR for the quest ones isn’t that tricky (but I’ve also never tried). And much of the remaining 30% other headsets work with ALVR too.
And the point of comparing things to Windows, is that if we’re stating “Linux isn’t ready for gaming because not every VR headset works”, then by that definition Windows isn’t either. Which you probably agree with, but generally speaking “people” / society view Windows as ready for gaming despite it not supporting every headset.
It’s basically getting into the “Fortnite doesn’t work on Linux” type of situation now. Some things are just never going to work, and it’s because of the creator of those things and not Linux itself, and who cares. Even if the things that don’t work are popular, that doesn’t mean that on the whole, the OS isn’t ready.
Also, according to steam only 1.9% of accounts have a VR headset. That alone makes VR an edge case. but 2.84% of 1.9% is 0.05% of overall steam accounts using WMR. I think Linux can be ready for gaming without WMR support.
That’s kind of a disingenuous citation, since WMR has been officially discontinued by Windows for over a year, and you can’t install it on any new machines, so of course its official use numbers are currently incredibly low.
Five years ago, however, WMR was more than 10% of the VR market (and that’s not even including all of the other proprietary storefronts that these headsets were aimed at), and I’d bet that a lot of people, like me, would still use it if it were better supported. Plus that’s a lot of e-waste that could be reused and repurposed if we could get 3rd party software to work.
Literally the only reason I still dual-boot my gaming PC is because I have to boot into window$ any time I want to use my VR headset, so, while I would absolutely love it if Linux were VR ready, that’s unfortunately just not the case.
With how long VR has been around, I can still count on one hand the number of people I know that have an entry level Quest, let alone good VR gear. For that reason, I dunno if I’d include VR in the definition of mainstream.
Its not mainstream. probably never be mainstream… Just like 3d TVs.
Its a rich mans hobby.
the only reason the quest is “cheap” in comparison is because its facebook and when it comes to facebook… you will always be the product. Its sold to you “cheap” compared to others, because they make that back and more on harvesting and selling the data they collect from you using it.
overwhelming majority of gamers use gaming to escape and relax. Jumping around a room exhausting yourself is kind of the antithesis to that.
I’m not sure what games you’re playing, but most are what would be considered light to moderate exercise (unless you’re playing fitness focused games at a high level), hardly something that is going to exhaust yourself. I’ll add that many VR games are standing or sitting experiences (or are room scale but require nothing more than walking).
Nevertheless, there are barriers like the weight and heat of the headsets (and the price) so I don’t disagree that it’s not mainstream.
A coworker said he watches movies and stuff more than playing games, partly because of this. He was clear that he has VR games, but the required physical movement is sometimes not what he wants, and there’s the issue of lag-induced motion sickness besides.
Yep
There are people that want to interact with the movie, like those rocky horror special showings.
but the vast majority of people just want to sit back, relax, and enjoy.
Which is half the reason why VR will be a minority of gaming, and not mainstream. the other half, of course, being the insane costs.
If you package it, they will come
A lot of people use Quest standalone, but the PC VR experience is much, much better if it can be setup right. Eliminating the major issues that hold it back from working would make a big difference.
That and a whole smorgasboard of Windows MR headsets will be useless bargain bin items soon, as Microsoft is pulling support for those headsets entirely, and I know the linux community has added support for Windows MR in Linux. They’re not bad headsets, and being super cheap would let a lot of people try out VR, even if the experience is a bit behind compared to the modern headsets (Index, Quest 3, etc.)
I know what you’re saying, and i kinda agree, but even including Windows, the share of VR users is still small, and that’s making use of drivers that generally work ootb. VR just isn’t as popular (yet?).
I didn’t know about Microsoft pulling away from MR. I would love to have a MR headset, so I’ll have to keep an eye out. Thanks!
About two years ago, Microsoft axed the entire MR devteam, and a few months back announced they will remove MR entirely in a future update to Windows.
I once had a Samsung Odyssey (not the +), and while the Quest 2 has a better screen resolution and much better controller tracking (and the 3 improves on both again), the Samsung’s OLED displays have way better contrast ratios, which makes it much better when running games that have dark scenes.
I recently switched my VR PC from Windows to Bazzite. No compiling necessary.
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Unless your using something like a Pimax its there. Have a look at Envision. You can install it from the AUR or a appimage from git both allow you to avoid having to compile from source. Envision allows you to use Monado if you have a wired headset or WiVRn if you have a quest or other wireless headset and can also install WlxOverlay or Stardust as overlays.
This page has whats compatible with what headsets https://lvra.gitlab.io/docs/hardware/